MapConv(NG) for Windows crash on big map sizes - Page 2

MapConv(NG) for Windows crash on big map sizes

Discuss maps & map creation - from concept to execution to the ever elusive release.

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FLOZi
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Re: MapConv(NG) for Windows crash on big map sizes

Post by FLOZi » 21 Mar 2019, 21:10

Define 'extreme'? :-) :-)

edit: You said 60 x 40 in the other thread which is impressive for a 'proper' map. Getting close to 'EpicLawn' territory at least.

Any chance of you trying to find the limit? :twisted:
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Beherith
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Re: MapConv(NG) for Windows crash on big map sizes

Post by Beherith » 25 Mar 2019, 14:49

64x64 failed, 60x40 succeeded, thats all i know for now :(
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FLOZi
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Re: MapConv(NG) for Windows crash on big map sizes

Post by FLOZi » 25 Mar 2019, 19:16

Beherith wrote:
25 Mar 2019, 14:49
64x64 failed, 60x40 succeeded, thats all i know for now :(
That at least lets me know 64 x 64 is still too big :)
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Kloot
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Re: MapConv(NG) for Windows crash on big map sizes

Post by Kloot » 25 Mar 2019, 21:03

JFYI, a barebones 64x64 map requires at least 8GB of RAM just for the heightmap (the engine converts it to floats, and also maintains an unsynced copy) so you can probably forget about loading one of those up.
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Beherith
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Re: MapConv(NG) for Windows crash on big map sizes

Post by Beherith » 28 Mar 2019, 15:17

Isnt a 64x64 heightmap resolution 64*64*(64*64)*4byte merely 64 MB?

The texture on the other hand is gonna get huge quick, with DDS compression it is still about 1GB (as engine decompresses tiling)

So out of lulz, i managed to compile a 96x96 map with the command line version of pymapconv, but havent tested it ingame yet :P

Edit: Spring crashed with out of memory on loading the 64x64 map :P
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FLOZi
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Re: MapConv(NG) for Windows crash on big map sizes

Post by FLOZi » 28 Mar 2019, 18:30

EpicLawn is 64 x 64 according to Springfiles? Obviously the diffuse texture is very tiled and the heightmap is totally flat.
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Beherith
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Re: MapConv(NG) for Windows crash on big map sizes

Post by Beherith » 29 Mar 2019, 08:20

EpicLawn crashes for me as well :(
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FLOZi
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Re: MapConv(NG) for Windows crash on big map sizes

Post by FLOZi » 29 Mar 2019, 18:24

Works fine for me on 104.0 :o
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Beherith
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Re: MapConv(NG) for Windows crash on big map sizes

Post by Beherith » 31 Mar 2019, 12:41

103.0 and 104.1-104 and up all crash for me with failed to allocate memory (have 16gb) :(
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FLOZi
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Re: MapConv(NG) for Windows crash on big map sizes

Post by FLOZi » 31 Mar 2019, 13:24

I also have 16 gb RAM. Do you not have a 64bit OS?
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Beherith
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Re: MapConv(NG) for Windows crash on big map sizes

Post by Beherith » 02 Apr 2019, 17:29

I have 64bit, otherwise I couldn't even compile these maps either :)
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