4 geovent decals, 4 mex decals

4 geovent decals, 4 mex decals

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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

4 geovent decals, 4 mex decals

Post by Silentwings »

I took the standard geovent decal and made 3 more similar ones. Then I did the same for the lua-mex decal. (I don't know who to credit for the originals.)

Plus, a widget based on Cheesecan's mex decal placer, which places randomly chosen/rotated decals for all metal spots and geo spots. It requires the usual metal spot finder widget to be present, and assumes the map has no baked decals.
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gfx_dynamic_metal.lua
(3.12 KiB) Downloaded 38 times
decals.7z
(61.64 KiB) Downloaded 30 times
MaDDoX
Posts: 77
Joined: 08 Jan 2006, 17:45

Re: 4 geovent decals, 4 mex decals

Post by MaDDoX »

Good job! Hey Silentwings, do you know if there's a way to place a decal with normals?
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: 4 geovent decals, 4 mex decals

Post by Silentwings »

I don't know, sorry. Maybe gajop would know, perhaps it could be done using "proper" ingame map editing tools (instead of the naive decal placing in my widget).
gajop
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Joined: 05 Aug 2009, 20:42

Re: 4 geovent decals, 4 mex decals

Post by gajop »

There's probably no easy way currently, but it is of course technically possible.

Things that'd make this happen are engine decals (decals gl4), embedding decals in map (map normals or dnts), or manually drawing it with a bit of effort
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