4 geovent decals, 4 mex decals

4 geovent decals, 4 mex decals

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
Silentwings
Moderator
Posts: 3580
Joined: 25 Oct 2008, 00:23

4 geovent decals, 4 mex decals

Post by Silentwings » 11 Mar 2018, 23:37

I took the standard geovent decal and made 3 more similar ones. Then I did the same for the lua-mex decal. (I don't know who to credit for the originals.)

Plus, a widget based on Cheesecan's mex decal placer, which places randomly chosen/rotated decals for all metal spots and geo spots. It requires the usual metal spot finder widget to be present, and assumes the map has no baked decals.
Attachments
gfx_dynamic_metal.lua
(3.12 KiB) Downloaded 26 times
decals.7z
(61.64 KiB) Downloaded 17 times
1 x

MaDDoX
Posts: 53
Joined: 08 Jan 2006, 17:45

Re: 4 geovent decals, 4 mex decals

Post by MaDDoX » 16 Aug 2018, 09:18

Good job! Hey Silentwings, do you know if there's a way to place a decal with normals?
0 x

User avatar
Silentwings
Moderator
Posts: 3580
Joined: 25 Oct 2008, 00:23

Re: 4 geovent decals, 4 mex decals

Post by Silentwings » 16 Aug 2018, 09:30

I don't know, sorry. Maybe gajop would know, perhaps it could be done using "proper" ingame map editing tools (instead of the naive decal placing in my widget).
0 x

gajop
Moderator
Posts: 3022
Joined: 05 Aug 2009, 20:42

Re: 4 geovent decals, 4 mex decals

Post by gajop » 16 Aug 2018, 11:59

There's probably no easy way currently, but it is of course technically possible.

Things that'd make this happen are engine decals (decals gl4), embedding decals in map (map normals or dnts), or manually drawing it with a bit of effort
1 x

Post Reply

Return to “Map Creation”

cron