Caeserea - Page 2

Caeserea

Discuss maps & map creation - from concept to execution to the ever elusive release.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10235
Joined: 24 Jan 2006, 21:12

Re: Caeserea

Post by PicassoCT » 10 Oct 2017, 22:52

Well yes, was potato farming - and the detail splat is not fixed yet..

You know how they say, with great potato farming comes great vodka- with great vodka comes great blindness. But i digress..

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PicassoCT
Journeywar Developer & Mapper
Posts: 10235
Joined: 24 Jan 2006, 21:12

Re: Caeserea

Post by PicassoCT » 23 Oct 2017, 00:19

Image

The eye-candy man can.

Map has no metall layout sofar..
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The Yak
Posts: 344
Joined: 20 May 2012, 05:36

Re: Caeserea

Post by The Yak » 23 Oct 2017, 03:36

Can journeywar read lua metal configs? If so check out my latest 2 maps for grounddecal metal patches that automatically place.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10235
Joined: 24 Jan 2006, 21:12

Re: Caeserea

Post by PicassoCT » 24 Oct 2017, 00:02

Some more candy and questions..

How does one load and set a metallmap in springboard. I tryied, but it wont show. Can lua overri
Another question - i tryied to prevent z-fighting with JW by replacing my default skybox with the map skybox, should one be given.
I did this with the following code- it is not working

Code: Select all

	--UNSYNCED
	mapinfo =  VFS.Include("mapinfo.lua")
	Spring.Echo("GreatCubeInTheSky::mapOptions")
	echo(mapOptions)
	
		boolSkyboxActive= true
	if mapinfo and mapinfo.atmosphere and mapinfo.atmosphere.skyBox then
		boolSkyboxActive= false
	end
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If you want to check a beta version out- feel free to grab the sdd folder in :
https://github.com/PicassoCT/springMap_Caeserea
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PicassoCT
Journeywar Developer & Mapper
Posts: 10235
Joined: 24 Jan 2006, 21:12

Re: Caeserea

Post by PicassoCT » 25 Oct 2017, 01:18

Take me to your frontpage!

Image

Notice the little washing lines the locals have strapped, to the statue of glorious general Licho! Its allmoist a white flag!

Im still hacking on the Shadderframework, but my Stack Implementation gives me one brace to many.

Will solve that tomorrow.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10235
Joined: 24 Jan 2006, 21:12

Re: Caeserea

Post by PicassoCT » 26 Oct 2017, 01:25

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PicassoCT
Journeywar Developer & Mapper
Posts: 10235
Joined: 24 Jan 2006, 21:12

Re: Caeserea

Post by PicassoCT » 30 Oct 2017, 17:51

So i added a metall map to V6 and im thinking about openen the pathwazs by smoothing them in Springboard. Anyone else did a testrun with this?

Also, you all need to up your drama.

People expect Shakespeare in the park after a insult like this statue.

https://springfiles.com/spring/spring-maps/caeserea
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