volcanic_basin_planetd much problems
Posted: 14 May 2017, 08:43
Hello there,
I am currently mapping for the mod planetd, if you look at the map volcanic_basin, a lot of things doesnt works as expected and i decided to remade this map and add stuff abstracted as below, its a lava map:
-push the heigh to the limit : done
-change effects on lava using the water at default level: working but i want to change the water level in same time of lava and/or force the use of bumpmapping or change water configuration for each effects to keep approximatly the same effect...
-Create a music player gui that permit to enable disable three distincts sections of sounds played, ambient (lava sounds, music, events): done but the lava is concentrated in the middle of the map so i wanted to configure the sound of lava to be hear at a max distance and that doesntworks even using a ogg file in mono mode, i have only a working sound at all distances if i change maxdist from FLT_MAX to another value only between 11000 and 12000 , events is another part to build from others players and examples, it ll be release in next versions of the map...
-Use tiberium object to reclaim works only if i have spring features, i need to copy theses objects to the archive map: not tested directly
-waiting code of [KING]Silver to have the same result in palladium map, building on area make expand them, mounts after mounts their up the level of lava from the middle of the map: waiting
Screenshot of lava on my computer:
http://www.hostingpics.net/viewer.php?i ... apture.png
http://www.hostingpics.net/viewer.php?i ... pture2.png
http://www.hostingpics.net/viewer.php?i ... pture3.png
http://www.hostingpics.net/viewer.php?i ... pture4.png
I am currently mapping for the mod planetd, if you look at the map volcanic_basin, a lot of things doesnt works as expected and i decided to remade this map and add stuff abstracted as below, its a lava map:
-push the heigh to the limit : done
-change effects on lava using the water at default level: working but i want to change the water level in same time of lava and/or force the use of bumpmapping or change water configuration for each effects to keep approximatly the same effect...
-Create a music player gui that permit to enable disable three distincts sections of sounds played, ambient (lava sounds, music, events): done but the lava is concentrated in the middle of the map so i wanted to configure the sound of lava to be hear at a max distance and that doesntworks even using a ogg file in mono mode, i have only a working sound at all distances if i change maxdist from FLT_MAX to another value only between 11000 and 12000 , events is another part to build from others players and examples, it ll be release in next versions of the map...
-Use tiberium object to reclaim works only if i have spring features, i need to copy theses objects to the archive map: not tested directly
-waiting code of [KING]Silver to have the same result in palladium map, building on area make expand them, mounts after mounts their up the level of lava from the middle of the map: waiting
Screenshot of lava on my computer:
http://www.hostingpics.net/viewer.php?i ... apture.png
http://www.hostingpics.net/viewer.php?i ... pture2.png
http://www.hostingpics.net/viewer.php?i ... pture3.png
http://www.hostingpics.net/viewer.php?i ... pture4.png