DeltaSiegeSymmetric

DeltaSiegeSymmetric

Discuss maps & map creation - from concept to execution to the ever elusive release.

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RageQuitV
Posts: 11
Joined: 28 Jan 2017, 19:44

DeltaSiegeSymmetric

Post by RageQuitV »

The crusade to make DSD even more autistic continues.
I present to you: DeltaSiegeSymmetric

Image

I need help with it though.
The following is requested:

1. Someone to provide the DSD map texture without decompression artifacts.
2. All DSD devotees to provide ideas on how to solve the north front seam. Currently the trench is too wide IMO.

Cheers and many AFUS!
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: DeltaSiegeSymmetric

Post by The Yak »

I happen to have (1) conveniently at hand, one minute.

https://springfiles.com/spring/other/ds ... se-texture

Other stuff can be obtained from https://springfiles.com/spring/spring-m ... y-reloaded
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: DeltaSiegeSymmetric

Post by PicassoCT »

I see a beautifull butterfly
Some nice flowers

Definatly not kneeling goatse.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: DeltaSiegeSymmetric

Post by Silentwings »

I liked the other half better.
Ares
Balanced Annihilation Developer
Posts: 558
Joined: 19 Mar 2011, 13:43

Re: DeltaSiegeSymmetric

Post by Ares »

Hello professional craftsman.

I occasionally dable in the dsd.

Please use left side as a basis for the symetry. Left side is 3 AFUS wider. It is also more aesthetically pleasing.

However, the right side south spot is much better shaped for AFUS, additionally the right side ramp is more flat and is much better for building than left ramp. Consequently please make the symetrical map a combination of:

left side north (for width) and right side south + right side south ramp.

A beautiful chimera of the modern meta.
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PtaQ
Posts: 186
Joined: 15 Sep 2009, 10:40

Re: DeltaSiegeSymmetric

Post by PtaQ »

Next step would be to make all the ramps straight and rectangular. Picasso should be able to do it. Shame we would have to rerender the diffusemap for that. Or maybe we just need a talented PS artist with a liquify tool :D
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: DeltaSiegeSymmetric

Post by Silentwings »

2. All DSD devotees to provide ideas on how to solve the north front seam. Currently the trench is too wide IMO.
Replace it with a picture of a duck?
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