Detail Normal Texture Splatting resources
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Detail Normal Texture Splatting resources
I have compiled some detail normal textures for the upcoming (101) engine.
They contain the diffuse channels in the alpha. They are uncompressed .tga files because that presents a good way to distribute them.
The diffuse is highpass filtered to reduce tiling when zoomed out.
Here is the guide on using detail normal textures: https://springrts.com/wiki/Mapdev:splatdetailnormals
Here is the resource collection. All textures are from the nobiax texture pack, license PD.
http://beherith.eat-peet.net/stuff/nobi ... _dnts.html
Here it is all zipped up:
http://imolarpg.dyndns.org/stuff/nobiax ... ng_dnts.7z
They contain the diffuse channels in the alpha. They are uncompressed .tga files because that presents a good way to distribute them.
The diffuse is highpass filtered to reduce tiling when zoomed out.
Here is the guide on using detail normal textures: https://springrts.com/wiki/Mapdev:splatdetailnormals
Here is the resource collection. All textures are from the nobiax texture pack, license PD.
http://beherith.eat-peet.net/stuff/nobi ... _dnts.html
Here it is all zipped up:
http://imolarpg.dyndns.org/stuff/nobiax ... ng_dnts.7z
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Detail Normal Texture Splatting resources
Thanks! That's really handy.
Any chance of a zip?
Any chance of a zip?
Re: Detail Normal Texture Splatting resources
Added link to .zip
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Detail Normal Texture Splatting resources
Thank you Behe for sharing
+Also Gajop & TheYak
+Also Gajop & TheYak
Last edited by FabriceFABS on 23 Feb 2016, 09:31, edited 1 time in total.
Re: Detail Normal Texture Splatting resources
This is awsome, great work looking forward to the 101 normal mapped goodness.
Re: Detail Normal Texture Splatting resources
Important note:
Only uncompressed (non DDS) textures have support for anisotropic filtering. Thus it is recommended to keep them in their .tga formats.
Left is .tga, right is .dds:
Only uncompressed (non DDS) textures have support for anisotropic filtering. Thus it is recommended to keep them in their .tga formats.
Left is .tga, right is .dds:
Re: Detail Normal Texture Splatting resources
Is this a bug? Or should this be wikified? If all .dds types cause significant quality loss then it should not be listed as a format https://springrts.com/wiki/Mapdev:splatdetailnormals
Re: Detail Normal Texture Splatting resources
This isnt a bug per se, in fact its a new feature added by Kloot. Im pretty sure he had good reasons not to add anisotropy to .dds textures.
The new feature is basically that SSMF layers get anisotropic filtering, if they are non-dds images.
One of the reasons I used a lot of dds was that they could get sharpened mips, which offset a little bit of the complete lack of anisotropy on all ssmf layers.
Updated wiki
The new feature is basically that SSMF layers get anisotropic filtering, if they are non-dds images.
One of the reasons I used a lot of dds was that they could get sharpened mips, which offset a little bit of the complete lack of anisotropy on all ssmf layers.
Updated wiki
Re: Detail Normal Texture Splatting resources
All hail our Kings jK and Kloot!
Re: Detail Normal Texture Splatting resources
I know its a major bump but did beherith ever release a map using the new DNTS?
Re: Detail Normal Texture Splatting resources
I'm not sure if he ever did but there's sever and zed that are played in ZK
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Detail Normal Texture Splatting resources
If you want to see it, I re-released following including DNTS :FLOZi wrote:I know its a major bump but did beherith ever release a map using the new DNTS?
https://www.springfiles.com/category/fi ... abricefabs
You can see it by open full zoom pics.
My others creation without «FabriceFABS» tag will be updated soon with DNTS features.
Finally glad we can now play Spring>100 to see it