Detail Normal Texture Splatting resources

Detail Normal Texture Splatting resources

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Detail Normal Texture Splatting resources

Post by Beherith »

I have compiled some detail normal textures for the upcoming (101) engine.
They contain the diffuse channels in the alpha. They are uncompressed .tga files because that presents a good way to distribute them.

The diffuse is highpass filtered to reduce tiling when zoomed out.

Here is the guide on using detail normal textures: https://springrts.com/wiki/Mapdev:splatdetailnormals

Here is the resource collection. All textures are from the nobiax texture pack, license PD.
http://beherith.eat-peet.net/stuff/nobi ... _dnts.html

Here it is all zipped up:
http://imolarpg.dyndns.org/stuff/nobiax ... ng_dnts.7z
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Detail Normal Texture Splatting resources

Post by Silentwings »

Thanks! That's really handy.

Any chance of a zip?
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Detail Normal Texture Splatting resources

Post by gajop »

Here's a more complete list with the .png "originals" that also contain specular/normals and other stuff Spring doesn't use such as height/glow/emissive.
The uncategorized ones (in the root folder) are what I consider junk/unusable.

This is all based on post by Yak.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Detail Normal Texture Splatting resources

Post by Beherith »

Added link to .zip
User avatar
FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Detail Normal Texture Splatting resources

Post by FabriceFABS »

Thank you Behe for sharing :wink:
+Also Gajop & TheYak
Last edited by FabriceFABS on 23 Feb 2016, 09:31, edited 1 time in total.
User avatar
code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Re: Detail Normal Texture Splatting resources

Post by code_man »

This is awsome, great work looking forward to the 101 normal mapped goodness.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Detail Normal Texture Splatting resources

Post by Beherith »

Important note:

Only uncompressed (non DDS) textures have support for anisotropic filtering. Thus it is recommended to keep them in their .tga formats.

Left is .tga, right is .dds:

Image
User avatar
The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Detail Normal Texture Splatting resources

Post by The Yak »

Is this a bug? Or should this be wikified? If all .dds types cause significant quality loss then it should not be listed as a format https://springrts.com/wiki/Mapdev:splatdetailnormals
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Detail Normal Texture Splatting resources

Post by Beherith »

This isnt a bug per se, in fact its a new feature added by Kloot. Im pretty sure he had good reasons not to add anisotropy to .dds textures.

The new feature is basically that SSMF layers get anisotropic filtering, if they are non-dds images.

One of the reasons I used a lot of dds was that they could get sharpened mips, which offset a little bit of the complete lack of anisotropy on all ssmf layers.

Updated wiki
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Detail Normal Texture Splatting resources

Post by Beherith »

All hail our Kings jK and Kloot!
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Detail Normal Texture Splatting resources

Post by FLOZi »

I know its a major bump but did beherith ever release a map using the new DNTS?
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Detail Normal Texture Splatting resources

Post by gajop »

I'm not sure if he ever did but there's sever and zed that are played in ZK
User avatar
FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Detail Normal Texture Splatting resources

Post by FabriceFABS »

FLOZi wrote:I know its a major bump but did beherith ever release a map using the new DNTS?
If you want to see it, I re-released following including DNTS :
https://www.springfiles.com/category/fi ... abricefabs
You can see it by open full zoom pics.

My others creation without «FabriceFABS» tag will be updated soon with DNTS features.

Finally glad we can now play Spring>100 to see it 8)
Post Reply

Return to “Map Creation”