Spring is looking good these days, and latest improvements in map territory are exciting. All I did to add the splatdetailnormaltex's was simply run my existing ones through the free program AwesomeBump, such an easy way to improve the look of the map close up.
Diffuse texture has a bunch of improvements, slopes are more clearly defined based on passability, edges no longer look pixelated close up.
Download: http://springfiles.com/spring/spring-maps/zed
Code: Select all
resources = {
--grassBladeTex = "grassbladetex.bmp",
--grassShadingTex = "grassshading.bmp",
detailTex = "brushdet.bmp",
specularTex = "Zspec.dds",
splatDetailTex = "Zsplat.dds",
splatDetailNormalDiffuseAlpha = 1,
splatDetailNormalTex1 = "Zsplatnorm1.dds";
splatDetailNormalTex2 = "Zsplatnorm2.dds";
splatDetailNormalTex3 = "Zsplatnorm3.dds";
splatDetailNormalTex4 = "Zsplatnorm4.dds";
splatDistrTex = "Zdist.dds",
skyReflectModTex = "Zskyreflect.dds",
--detailNormalTex = "normalmap.jpg",
--lightEmissionTex = "",
},
splats = {
TexScales = { 0.006, 0.004, 0.003, 0.006 },
TexMults = { 0.8, 0.9, 0.15, 0.2 },
},