Hi,
I've just created SpeedMetalCorridor and CorePrimeCorridor.
I don't know why but on ArmSilo unit when I want to shoot, it opens, go vertically, but don't quit base to destination.
2 of my previous maps achievements do not pose problems, and SpeedMetal works with that.
re-did SpeedMetalCorridor from scratch >> Same problem. I've change maxHeight = 0 (no walls) of the map => same.
I did a try with something like maxHeight=250 => same (but high walls).
Same pb with CorSilo
InfoLog.txt > 2 weeks
http://pastebin.com/Dxr8uUj2
Any ideas ? Is it a bug or did I do something wrong ?
[SOLVED] Need support on Nuke
Moderator: Moderators
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
[SOLVED] Need support on Nuke
Last edited by FabriceFABS on 02 May 2015, 18:39, edited 1 time in total.
Re: Need support on Nuke
Don't know where it comes from and didn't spot anything that could cause it. But a quick test with Arm EMP missile and Core tactical nuke showed the same effect. So it seems to be a general problem with missiles on these maps
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Need support on Nuke
Thank you !
But... What do you call "these maps" ?...
For me it's a bug that should be resolved... isn't it ?
>> Move topic in Help/Bugs ?
But... What do you call "these maps" ?...
For me it's a bug that should be resolved... isn't it ?
>> Move topic in Help/Bugs ?
Re: Need support on Nuke
I just meant that these two maps you mention are the first ones where I ever saw (noticed) this bug.FabriceFABS wrote: But... What do you call "these maps" ?...
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Need support on Nuke
Found it with TeaBag lots of perseverance and deductions.... some redo from scraches too.
The nuke stay vertically «simply» because it didn't get enough height to fly up in the air...
Those both maps got heightmap with black values, and then in mapinfo.lua, minHeight=0 & maxHeight=45 don't fit.
Replaced by minHeight=300 & maxHeight=500 fixed this problem.
The nuke stay vertically «simply» because it didn't get enough height to fly up in the air...
Those both maps got heightmap with black values, and then in mapinfo.lua, minHeight=0 & maxHeight=45 don't fit.
Replaced by minHeight=300 & maxHeight=500 fixed this problem.