[SOLVED] Need support on Nuke

[SOLVED] Need support on Nuke

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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

[SOLVED] Need support on Nuke

Post by FabriceFABS »

Hi,

I've just created SpeedMetalCorridor and CorePrimeCorridor.

I don't know why but on ArmSilo unit when I want to shoot, it opens, go vertically, but don't quit base to destination.
2 of my previous maps achievements do not pose problems, and SpeedMetal works with that.

re-did SpeedMetalCorridor from scratch >> Same problem. I've change maxHeight = 0 (no walls) of the map => same.
I did a try with something like maxHeight=250 => same (but high walls).

Image
Image

Same pb with CorSilo
Image

InfoLog.txt > 2 weeks
http://pastebin.com/Dxr8uUj2

Any ideas ? Is it a bug or did I do something wrong ?
Last edited by FabriceFABS on 02 May 2015, 18:39, edited 1 time in total.
User avatar
qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Need support on Nuke

Post by qray »

Don't know where it comes from and didn't spot anything that could cause it. But a quick test with Arm EMP missile and Core tactical nuke showed the same effect. So it seems to be a general problem with missiles on these maps :shock:
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Need support on Nuke

Post by FabriceFABS »

Thank you !

But... What do you call "these maps" ?...
For me it's a bug that should be resolved... isn't it ?

>> Move topic in Help/Bugs ?
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Need support on Nuke

Post by qray »

FabriceFABS wrote: But... What do you call "these maps" ?...
I just meant that these two maps you mention are the first ones where I ever saw (noticed) this bug.
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Need support on Nuke

Post by FabriceFABS »

Found it with TeaBag lots of perseverance and deductions.... some redo from scraches too.
Image

The nuke stay vertically «simply» because it didn't get enough height to fly up in the air...
Those both maps got heightmap with black values, and then in mapinfo.lua, minHeight=0 & maxHeight=45 don't fit.
Replaced by minHeight=300 & maxHeight=500 fixed this problem.
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