[ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

[ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

[ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by FabriceFABS »

Hi MAP Devs,

On Grts_Northernmountains_009
Image
http://replays.springrts.com/replay/066 ... 7b79b8f899

And

Grts_Rocky_Glacier_010
Image
http://replays.springrts.com/replay/f56 ... 179b8f899/

With Spring V96 + BA 7.98 or BA Chicken Defense 3.09
When playing map, game is ok, excepted this constant loop error in the console :

Code: Select all

[f=0000000] Error: LuaGaia::RunCallIn: error = 2, DrawScreenEffects, [string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:432: attempt to index local 'a' (a nil value)
We can talk only on map, console is unusable, game is ok except this. I don't know how long this pb exists.

Yours.
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by FabriceFABS »

Up...

Regret to have to comment on the map on such a great one 'cause of the never-ending loop error in console...

Thx
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth »

BUSY IRL, fixing the map properly takes a bit of work and testing. You will have to wait.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth »

Started updating the textures and then I have to do blueprint settings. After that there are a few things that need to be done for bar. I will post a few shots of the updated textures after I get done with my splats, specular etc.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by Jools »

Hey, those maps look nice. Would be nice if a non-game-specific version of them could be made...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth »

malik125 wrote:Started updating the textures and then I have to do blueprint settings. After that there are a few things that need to be done for bar. I will post a few shots of the updated textures after I get done with my splats, specular etc.
and I will request that they are pulled off the site..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth »

Jools wrote:Hey, those maps look nice. Would be nice if a non-game-specific version of them could be made...
what is required of you for them to be non game specific? most games that have their shit together can specify better metal spots.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by Jools »

The map needs the game to specify metal spots? That's one thing that's game specific then imo.

I just assumed it's a gundam map because of the prefix.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth »

I did that because It was released as part of gundam and I wanted people to be able to find them easily. because people asked I put metal spots on them, even asked several times for community input over the years. Next version of my old maps would just have the prefix smoth_ because I like being able to find all my maps in the list quickly.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by Jools »

You should prefix them with tp_ :twisted:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth »

tp_?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by PicassoCT »

trademark protected
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