[ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

[ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

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FabriceFABS
Posts: 342
Joined: 28 Jul 2010, 16:20

[ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by FabriceFABS » 28 Apr 2014, 23:50

Hi MAP Devs,

On Grts_Northernmountains_009
Image
http://replays.springrts.com/replay/066 ... 7b79b8f899

And

Grts_Rocky_Glacier_010
Image
http://replays.springrts.com/replay/f56 ... 179b8f899/

With Spring V96 + BA 7.98 or BA Chicken Defense 3.09
When playing map, game is ok, excepted this constant loop error in the console :

Code: Select all

[f=0000000] Error: LuaGaia::RunCallIn: error = 2, DrawScreenEffects, [string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:432: attempt to index local 'a' (a nil value)
We can talk only on map, console is unusable, game is ok except this. I don't know how long this pb exists.

Yours.
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FabriceFABS
Posts: 342
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by FabriceFABS » 08 May 2014, 23:44

Up...

Regret to have to comment on the map on such a great one 'cause of the never-ending loop error in console...

Thx
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smoth
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth » 09 May 2014, 01:42

BUSY IRL, fixing the map properly takes a bit of work and testing. You will have to wait.
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smoth
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth » 26 May 2014, 06:32

Started updating the textures and then I have to do blueprint settings. After that there are a few things that need to be done for bar. I will post a few shots of the updated textures after I get done with my splats, specular etc.
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Jools
XTA Developer
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by Jools » 17 Oct 2014, 14:34

Hey, those maps look nice. Would be nice if a non-game-specific version of them could be made...
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smoth
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth » 17 Oct 2014, 16:51

malik125 wrote:Started updating the textures and then I have to do blueprint settings. After that there are a few things that need to be done for bar. I will post a few shots of the updated textures after I get done with my splats, specular etc.
and I will request that they are pulled off the site..
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smoth
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth » 17 Oct 2014, 16:52

Jools wrote:Hey, those maps look nice. Would be nice if a non-game-specific version of them could be made...
what is required of you for them to be non game specific? most games that have their shit together can specify better metal spots.
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Jools
XTA Developer
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by Jools » 17 Oct 2014, 17:55

The map needs the game to specify metal spots? That's one thing that's game specific then imo.

I just assumed it's a gundam map because of the prefix.
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smoth
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth » 17 Oct 2014, 17:58

I did that because It was released as part of gundam and I wanted people to be able to find them easily. because people asked I put metal spots on them, even asked several times for community input over the years. Next version of my old maps would just have the prefix smoth_ because I like being able to find all my maps in the list quickly.
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Jools
XTA Developer
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by Jools » 17 Oct 2014, 20:09

You should prefix them with tp_ :twisted:
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smoth
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Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by smoth » 18 Oct 2014, 00:32

tp_?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: [ASK FIX] GRTS_Noth.009 & GRTS_RockyG_010

Post by PicassoCT » 28 Nov 2014, 14:31

trademark protected
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