Generating procedural texture with blender with nodes

Generating procedural texture with blender with nodes

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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Generating procedural texture with blender with nodes

Post by enetheru »

This is a pretty quick and dirty video.
http://youtu.be/Gs9pSuTMMm4

It can be used as a starting point for experiments though
:wink:
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Generating procedural texture with blender with nodes

Post by knorke »

Neat. Any chance you could upload the project file?
So that one does not need to worry about setting everything up but only has to import a heightmap and then choose which texture goes where:
Like sand.png on flat ground, rock.png for cliffs, snow.png for high ground and so on. (The auto-texture-scripts of SpringMapEdit work a bit like that)
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: Generating procedural texture with blender with nodes

Post by enetheru »

knorke wrote:Neat. Any chance you could upload the project file?
So that one does not need to worry about setting everything up but only has to import a heightmap and then choose which texture goes where:
Like sand.png on flat ground, rock.png for cliffs, snow.png for high ground and so on. (The auto-texture-scripts of SpringMapEdit work a bit like that)
While that seems nice as an idea, from my experience there is too much tweaking /changing that needs to be done per map to make it valuable.

This is really just an introduction to materials. to get you started on the right path. to pull out meaningful splat distribution maps, place metal spots, feature halo's, etc etc etc takes a fair bit of messing with and is unique to your map.
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