Request Supreme Battlefield Dry fix

Request Supreme Battlefield Dry fix

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Request Supreme Battlefield Dry fix

Post by FabriceFABS »

Hey :P

Image

The map Supreme Battlefield Dry is buggy : It gives to all players Out Of Sync messages on BA 7.83 + Spring 94.1
And we are really out of sync.

REPLAY : http://replays.springrts.com/replay/de8 ... 479b8f899/

A charitable soul could fix it ? :-)
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Request Supreme Battlefield Dry fix

Post by Silentwings »

Did this happen in one single game or on several games of the same map?
User avatar
qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Request Supreme Battlefield Dry fix

Post by qray »

There seem to be different versions of the map out there.
I just recently played it without problems; but this was not the version you used (at least the replay said I didn't have the map on my system).

So there is a working version somewhere already :-)
Unfortunately I don't remember where I got mine from...
User avatar
FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Request Supreme Battlefield Dry fix

Post by FabriceFABS »

Silentwings wrote:Did this happen in one single game or on several games of the same map?
Well, played one time recently, but already played long time ago without any problem.
qray wrote:There seem to be different versions of the map out there.
I just recently played it without problems; but this was not the version you used (at least the replay said I didn't have the map on my system).

So there is a working version somewhere already :-)
Unfortunately I don't remember where I got mine from...
Interesting...
I had the magic idea now to re-dowload the map from SpringFiles for doing a md5... and guess what ? :mrgreen:

The map I currently own in maps folder on my PC :

Code: Select all

db78c10ab72e912b06b10abd04220b71  Supreme Battlefield.sd7
The freshly downloaded from SpringFiles (only 1 link available) :

Code: Select all

680e260384bd44f33726cadd2fe6ee17  Supreme Battlefield Dry.sd7
And for information, the md5 from [ACE]Serveur* :

Code: Select all

680e260384bd44f33726cadd2fe6ee17 Supreme Battlefield Dry.sd7
Quite funny situation... Autohost is up to date, not clients !

But what is annoying is that you are sync before game starts... In fact you're not.
Except doing a dummy new version of the map I don't see any others issues to force re-downloading map on clients.
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Request Supreme Battlefield Dry fix

Post by Silentwings »

Ok, the problem is that there are two slightly different versions of the same map going under the same name. I'll fix it.
User avatar
FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Request Supreme Battlefield Dry fix

Post by FabriceFABS »

Thanks !
FabriceFABS wrote:[...]
The map I currently own in maps folder on my PC :

Code: Select all

db78c10ab72e912b06b10abd04220b71  Supreme Battlefield.sd7
[...]
Didn't notice it wasn't the same filename.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Request Supreme Battlefield Dry fix

Post by Beherith »

User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Request Supreme Battlefield Dry fix

Post by REVENGE »

It might be more productive to produce a proper version with sea mexes instead of revamping the troll concept.
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Request Supreme Battlefield Dry fix

Post by KingRaptor »

By any chance, is the small version also affected?
User avatar
FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Request Supreme Battlefield Dry fix

Post by FabriceFABS »

Thx Behe, [ACE]Serveur (BA-Chicks) & [ACE]Serveur_IV updated too.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Request Supreme Battlefield Dry fix

Post by klapmongool »

REVENGE wrote:It might be more productive to produce a proper version with sea mexes instead of revamping the troll concept.
That does exist already, or it did at least.
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Request Supreme Battlefield Dry fix

Post by Silentwings »

By any chance, is the small version also affected?
I'm pretty sure it isn't.
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Request Supreme Battlefield Dry fix

Post by PepeAmpere »

I would suggest to use unique name for every developers release. Spring files repositories do exactly such mess if you upload few different files with same name.
User avatar
qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Request Supreme Battlefield Dry fix

Post by qray »

My impression is that the smd file could be the key, though I'm not 100% sure:
1) include one, even if it's nearly empty (all settings in mapinfo.lua):

Code: Select all

[MAP]
{
}
also: maps without smd file seem not to be listed by ZK...
2) change the name of the smd with every release

If this impression is correct, I think it should go into the map making wiki.
User avatar
enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: Request Supreme Battlefield Dry fix

Post by enetheru »

Double post. Stupid phone
Last edited by enetheru on 17 Oct 2013, 03:58, edited 1 time in total.
User avatar
enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: Request Supreme Battlefield Dry fix

Post by enetheru »

It appears that people arent taking advantage of the mapid portion of the smf file.

Mapid is intended to uniquely identify the map. And is the second field in the smf file after smf version. It previosly has been set to things like the date or random number.

I'm thinking that mapname+mapid is probably the best way to uniquely identify the map still. Doesnt add anything new.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Request Supreme Battlefield Dry fix

Post by abma »

that explains the checksums:
http://api.springfiles.com/?springname= ... &category=

idk why "Supreme Battlefield" and "Supreme Battlefield Dry" should be the same... ?!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Request Supreme Battlefield Dry fix

Post by Forboding Angel »

qray wrote: If this impression is correct, I think it should go into the map making wiki.
No, it should not.

Licho needs to get off his ass and fix plasmaserver so that it doesn't suck giant donkey dicks.

It's not a map problem, it's a problem with plasmaserver. Maps should not be bending over to maintain assbackwards compatibility due to one person's procrastination.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request Supreme Battlefield Dry fix

Post by smoth »

So what was the issue with SBDfix?
Post Reply

Return to “Map Creation”