WIP Black Mescaline - Page 2

WIP Black Mescaline

Discuss maps & map creation - from concept to execution to the ever elusive release.

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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: WIP Black Mescaline

Post by The Yak »

A little late, but the new version works great. The cliffs now line up properly with the landscape, they no longer disappear if I zoom too close and if I turn up the Feature draw distance in spring settings the cliffs will always be enabled.

Great work, especially for what appears to be a very first with spring.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: WIP Black Mescaline

Post by PicassoCT »

Thanks.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: WIP Black Mescaline

Post by Noruas »

We played XTA on your map. http://replays.springrts.com/replay/807 ... 9e186ad68/
The results were amusing.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: WIP Black Mescaline

Post by knorke »

TOO MUCH 3D
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: WIP Black Mescaline

Post by Cheesecan »

How do the cliffs look in spring? Any texture stretching?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: WIP Black Mescaline

Post by PicassoCT »

wish there was a good solution to the old problem- spectatcular landscape.. unplayable in game..

transparent feature... or something like this..
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: WIP Black Mescaline

Post by Cheesecan »

Don't mind. Still looks very nice!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: WIP Black Mescaline

Post by PicassoCT »

Nah.. i have to start designing this stuff with playability in mind..

Citymap will be more playable.. still makes me wonder how they planed to have this in PA.. my scale is quite close to the one on there artstyle rendering.. scalewise..
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: WIP Black Mescaline

Post by The Yak »

I recommend watching replays for fixing gameplay problems if you don't play games too much, you can for BA here: http://replays.springrts.com/ and for ZK here: http://zero-k.info/Battles
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: WIP Black Mescaline

Post by PicassoCT »

i tried to get them running- but something is always not working. Either my spring version is to exotic or Modname V.404 is missing..

I watched some other replays on some other maps of mine though. Interesting how stuff plays out..
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: WIP Black Mescaline

Post by knorke »

Some replays do not work because the host is 64 bit or something
http://springrts.com/phpbb/viewtopic.ph ... it#p538869
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