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Re: [WIP] Charlie in the Hills

Posted: 24 Nov 2013, 16:01
by The Yak
Won't appear on map server either, unsure what is wrong. I don't work with blueprint too often

Re: [WIP] Charlie in the Hills

Posted: 24 Nov 2013, 19:41
by qray
Though I'm surely no expert when it comes to map server probs: Maybe renaming the SMF helps?
See Behe's answer here: http://springrts.com/phpbb/viewtopic.ph ... 40#p548866

Re: [WIP] Charlie in the Hills

Posted: 25 Nov 2013, 10:35
by Forboding Angel
Yak, basically the plasmaserver implementation that the hosts use is wack.

It cannot read mapinfo.lua, so the only recourse is to include a blank smd in the maps folder of your map (named the same as the smf file).

The contents of the smd should be:
[MAP]
{
}
Pathetic, but licho refuses to fix it, so that is what we are left with.

For examples, check out any of my recent maps.

Re: [WIP] Charlie in the Hills

Posted: 25 Nov 2013, 11:10
by enetheru
If i remember correctly it does have a blank smd. So it's probably the SMF not having a unique name and ID

Re: [WIP] Charlie in the Hills

Posted: 25 Nov 2013, 17:08
by The Yak
Yes, it does have the required blank .smd.

Attempt 2 with renamed .smf: http://springfiles.com/spring/spring-ma ... ie-hills-0

Re: [WIP] Charlie in the Hills

Posted: 25 Nov 2013, 17:49
by qray
Looks better now:
http://api.springfiles.com/?springname= ... tegory=map
(the 3.2 didn't appear at all)

Re: [WIP] Charlie in the Hills

Posted: 25 Nov 2013, 20:44
by The Yak
Here's a ZK replay (use ZKlobby or Weblobby): http://zero-k.info/Battles/Detail/213697