Map editor

Map editor

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
darkenthatblack
Posts: 7
Joined: 28 Dec 2011, 20:58

Map editor

Post by darkenthatblack »

I need new map editor.
SpringMapEdit not good.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Map editor

Post by Beherith »

Springmapedit is the only complete map making solution for spring. You can use images and MapConv if you find it lacking (you have to make the images with your choice of heightmap/texture making apps.)
darkenthatblack
Posts: 7
Joined: 28 Dec 2011, 20:58

Re: Map editor

Post by darkenthatblack »

only :cry: :cry: :cry:
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Map editor

Post by smoth »

YEP
Image
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Map editor

Post by Forboding Angel »

User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Map editor

Post by SanadaUjiosan »

SME gets the job done. It can be annoying at first, but the more time you spend with it, the easier it'll come to you.

Image
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Map editor

Post by knorke »

SpringMapEdit is still being developed. So if you tell Frostregen about what is "not good" maybe he will improve it.
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Map editor

Post by gajop »

i considered adding at least simple map modification tools to the scenario editor i'm making, is there any reason we wouldn't want an in-game editor instead?
i.e what are the benefits of having an external tool (other than the fact it exists) in comparison to an ingame tool?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Map editor

Post by smoth »

loading tile sets etc.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Map editor

Post by PicassoCT »

Doesent matter anyway, modmakers terraform our maps into whatever travesty they wish.. even drop there own textures on it via decals. We are the Sum of the Earth, Spring should ban mods that allow terraforming - and respect our Art.

ZK, im looking at you.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Map editor

Post by smoth »

HUMBUG! LIES AND SLANDER I SAY!
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Map editor

Post by zwzsg »

ZK is innocent! I'm the one guilty of:

Image
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Map editor

Post by SirArtturi »

Once you realize how easy the whole map compile process is (texturemap + heightmap + featuremap + metalmap = map) you feel no need for any editors. You just need the MapConv.
User avatar
Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Map editor

Post by Anarchid »

Once you realize how easy the whole map compile process is (texturemap + heightmap + featuremap + metalmap = map) you feel no need for any editors. You just need the MapConv.
The only downside here is that it's in no way visual and has all those arbitrary rules about texture sizes, etc.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Map editor

Post by Beherith »

The texture size rules may seem arbitrary, but are pretty logical if you ask me. Also, mapconv warns you if you have the wrong sizes, and everyone has a calculator on their computer and can do a simple multiplication and addition.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Map editor

Post by PicassoCT »

Thats alot of estimation on your side behe. Not everyone uses math in his daily job, im pretty sure, if people would have to count out the money themselves in shops, you would have a lot of "i left my classes" at home-less people.


Just sayin.
User avatar
Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Map editor

Post by Anarchid »

The texture size rules may seem arbitrary, but are pretty logical if you ask me. Also, mapconv warns you if you have the wrong sizes, and everyone has a calculator on their computer and can do a simple multiplication and addition.
They are logical, yet still add a lot of unwanted complexity. Even if you know about them, they only serve to add work.
Post Reply

Return to “Map Creation”