And you said spring is ugly? - Page 2

And you said spring is ugly?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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luckywaldo7
Posts: 1397
Joined: 17 Sep 2008, 04:36

Re: And you said spring is ugly?

Post by luckywaldo7 »

Awesome! Internet kudos for pushing the limits further with the vertex shaders and particles. :-)
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: And you said spring is ugly?

Post by 1v0ry_k1ng »

Awesome :-) the skybox blew my mind
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: And you said spring is ugly?

Post by Forboding Angel »

Can I have the shader and firefly and winsauce ... sauce pls? I have some maps to update...
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IceXuick
Posts: 508
Joined: 14 Mar 2006, 01:46

Re: And you said spring is ugly?

Post by IceXuick »

Gimme gimme gimme !!! :P
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: And you said spring is ugly?

Post by Beherith »

Map has been released, available at http://springfiles.com/spring/spring-maps/magic-forest.

The tree shaders only work under BA and BAR (and any other mod that uses the same version of jK's unitshader framework.)
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marciolino
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Re: And you said spring is ugly?

Post by marciolino »

I love it <3
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Beherith
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Re: And you said spring is ugly?

Post by Beherith »

Please report any bugs, and other mappers are free to use any parts of it. It is quite easy to add the gadgets, and to add features to the map that require animating.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10306
Joined: 24 Jan 2006, 21:12

Re: And you said spring is ugly?

Post by PicassoCT »

In 82.7 the detail textures of the last map loaded reain in place. So if i played a tabula before, the ground of map is suddenly dessert. Please travell back in time and fix.
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Beherith
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Re: And you said spring is ugly?

Post by Beherith »

Move to 88.0 :D
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: And you said spring is ugly?

Post by PicassoCT »

I allready did.. still.. why cant the dev s spare some time for fixxing old versions.. and spend all there time improving on the newer versions. I smell little brothers hating the first born syndrom here ;)
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smoth
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Joined: 13 Jan 2005, 00:46

Re: And you said spring is ugly?

Post by smoth »

PicassoCT wrote:fixxing old versions.
that is what new numbers represent.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: And you said spring is ugly?

Post by Pxtl »

Very pretty. Nice landscape, and a neat idea with the glowy firefly things... that said I think the lighting might be too bright to go with the fireflies.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: And you said spring is ugly?

Post by PicassoCT »

smoth wrote:
PicassoCT wrote:fixxing old versions.
that is what new numbers represent.
Its still has troublz detecting irony :D

Enough.. lets just say it. Behe its awesome work. And it starts to sound repetetive. BAR. Levels that look like ripped from comercial games. Soon we will have to invent new words to cover it. Fine.. sooner then expected.

Beheright.
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Kazori
Posts: 18
Joined: 15 Apr 2012, 03:31

Re: And you said spring is ugly?

Post by Kazori »

skybox is awesome

edit:

tried to play it with ZK but everyone crashed before getting in game

Godde deducted from log that com was actually trying to attack the trees because the trees are classed as units

sounds nuts to me
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Beherith
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Re: And you said spring is ugly?

Post by Beherith »

The trees are classed as units, but they are Neutral units, so comms shouldnt try to attack them unless ZK does something to force targetting on them.
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PicassoCT
Journeywar Developer & Mapper
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Re: And you said spring is ugly?

Post by PicassoCT »

I had some troubles with Roam on Gehenna Rising. Odd as it sounds.. if you push landscapedetail roughly over 200 you get detail in the distance and the equivalent of landscape 20 in the front..

I wouldnt bitch and complain if wouldnt test on that stuff. No probeLemmas so far on Smoths maps...
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Beherith
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Re: And you said spring is ugly?

Post by Beherith »

Could you screenshot it please with /wiremap? It looks fine for me up to 300.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: And you said spring is ugly?

Post by jK »

it's caused by limited size of tessellation alloc pool (iirc 5MB).

so once the pool is full, it can't split triangles any further. And cause it tessellates quads as a whole, the first ones are fully tessellated and the last ones don't got any alloc left and won't be tessellated at all.
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Kazori
Posts: 18
Joined: 15 Apr 2012, 03:31

Re: And you said spring is ugly?

Post by Kazori »

Ive heard the trees all show up on radar and are kind of annoying lol

I hope these aren't like the other Beherith-brand trees like in altored remake that take me from 60fps to 10fps somehow
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: And you said spring is ugly?

Post by PicassoCT »

The magic forrest- it gets to you in mean and unexpected ways.
Wandering Warriors turned into non-sound-15Frames-Flics and statues.
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