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Toroidal Maps?

Posted: 06 Apr 2011, 17:27
by Kixu
Would this be possible? The average amount of players in games is escalating and the best product of this is interesting game theory. The worst is skilled micro being replaced by the necessity for repetitive economy build orders for the first 15 minutes of the game. Toroidal maps would resolve this issue.

Re: Toroidal Maps?

Posted: 06 Apr 2011, 17:28
by Pxtl
In a word: no.

edit: I think I just got trolled.

Re: Toroidal Maps?

Posted: 06 Apr 2011, 17:36
by Beherith
Dont flatter yourself, pxtl.
Kixx, rendering them would be impossible without massive engine rewrite, but making a map that 'shares' edges via teleports on the edges is possible.

Re: Toroidal Maps?

Posted: 06 Apr 2011, 17:40
by Pxtl
Beherith wrote:Dont flatter yourself, pxtl.
Kixx, rendering them would be impossible without massive engine rewrite, but making a map that 'shares' edges via teleports on the edges is possible.
Note that the pathfinder would be unaware of these teleports, so you'd have to provide a waypoint in the teleport-zone to get the desired actions.

Re: Toroidal Maps?

Posted: 06 Apr 2011, 19:59
by KaiserJ
lol just make a bigger map

maybe when 64x64 maps get crowded by 128 BA players, then its time for something new

Re: Toroidal Maps?

Posted: 07 Apr 2011, 19:48
by PicassoCT
Doing a barrelroll map? That rotates liek the topics in feature requests? Great Idea. If we add a troll-physix engine into the engine, we can roll while we lol.

Attempts on salviasolving the issue.

http://springrts.com/phpbb/viewtopic.ph ... lo&start=0

Image

Make something bigger then Trenches, enjoy the com-plain-s

Re: Toroidal Maps?

Posted: 08 Apr 2011, 18:33
by knorke
making a map that 'shares' edges via teleports on the edges was done