SpringMapEdit Features Problem - Page 2

SpringMapEdit Features Problem

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Von66341
Posts: 111
Joined: 10 Feb 2011, 03:00

Re: SpringMapEdit Features Problem

Post by Von66341 »

Hey.

This is what I have done.

Using the steps from this tutorial for gimp to set the alpha channel: http://springrts.com/wiki/The_Complete_ ... pring_Game

My RGBA are all black when it is in gimp:
http://img706.imageshack.us/i/unledq.jpg/

After which the model, appear all black in springmapedit and doesn't appear in game.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: SpringMapEdit Features Problem

Post by SinbadEV »

Von66341 wrote:Hey.

This is what I have done.

Using the steps from this tutorial for gimp to set the alpha channel: http://springrts.com/wiki/The_Complete_ ... pring_Game

My RGBA are all black when it is in gimp:
http://img706.imageshack.us/i/unledq.jpg/

After which the model, appear all black in springmapedit and doesn't appear in game.
Actually that's the way it's supposed to look... you can see the "original" texture by turning off the alpha layer... but your image will be solid black when you save it... unless smoth tells you otherwise of course :P
Channels1.PNG
Channels1.PNG (27.92 KiB) Viewed 2296 times
Channels2.PNG
Channels2.PNG (13.8 KiB) Viewed 2296 times
Channels3.PNG
Channels3.PNG (22.76 KiB) Viewed 2296 times
Channels4.PNG
Channels4.PNG (29.38 KiB) Viewed 2296 times
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: SpringMapEdit Features Problem

Post by smoth »

255-1 alpha are team color you just don't notice 99%alpha because team color is an overlay. Full white in your alpha channel means (255) and absolute black is (0). Any image that is saved and looks solid is team colored in a way which will be apparent.
Von66341
Posts: 111
Joined: 10 Feb 2011, 03:00

Re: SpringMapEdit Features Problem

Post by Von66341 »

Hey.

I followed what SinbadEV show to get the alpha channel black.

But my feature in game is still yellow and untexture.

Do i need to do the upspring process again?

Image of feature in springmapedit: http://img135.imageshack.us/i/unledq.jpg/

image in game: http://img225.imageshack.us/i/unled1b.jpg/
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: SpringMapEdit Features Problem

Post by smoth »

Upload the goddamn source files
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: SpringMapEdit Features Problem

Post by SinbadEV »

smoth wrote:Upload the goddamn source files
he already did like 6 posts ago
Von66341
Posts: 111
Joined: 10 Feb 2011, 03:00

Re: SpringMapEdit Features Problem

Post by Von66341 »

here the files after I followed SinbadEV method to get alpha black.
https://www.yousendit.com/download/UFh0 ... TVUwTVE9PQ

Thanks!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: SpringMapEdit Features Problem

Post by smoth »

You are not saving with the alpha layer. There is no alpha on the ones I looked at. easy test is if your unit shows teamcolor in upspring it probably will in spring as well.

also why tga? png is much easier to work with.
Von66341
Posts: 111
Joined: 10 Feb 2011, 03:00

Re: SpringMapEdit Features Problem

Post by Von66341 »

Hey guys! thanks alot!
I finally got it working!

Just in case other would like to know:

For the alpha channel, require to decompose and recompose.
And include the alpha channel when save.
png work like magic =)

Thanks!
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Re: SpringMapEdit Features Problem

Post by Frostregen »

So the mc2 stuff should be updated / fixed for spring.
But IIRC the license did not allow modification, or?
If it allows modification I would include the fixed features with SME.
Could anyone check the licensing stuff, and supply me with a fixed version? :)
Von66341
Posts: 111
Joined: 10 Feb 2011, 03:00

Re: SpringMapEdit Features Problem

Post by Von66341 »

A copy of the licence is here: http://pastebin.com/HWPx3RWs

My understanding is that it is royalty-free?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: SpringMapEdit Features Problem

Post by smoth »

the license covers derivative works there for you can make derivatives based on the content.
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Re: SpringMapEdit Features Problem

Post by Frostregen »

Ok, nice. :)

@Von66341:
Could you give me your fixed version, so I can update the prefab pack?
Von66341
Posts: 111
Joined: 10 Feb 2011, 03:00

Re: SpringMapEdit Features Problem

Post by Von66341 »

I download from this link: http://springrts.com/phpbb/viewtopic.php?p=310698

Not sure if it is the fixed verison thou.

The buildings are in the Assets (Features, textures, etc): AssetPack r3

Thanks!
Frostregen
Posts: 179
Joined: 17 Jul 2007, 00:52

Re: SpringMapEdit Features Problem

Post by Frostregen »

Hehe, this is exactly the prefab pack I want to update ;)
So no, they are not fixed.
But you did fix the textures/prefabs, so you just need to upload them somewhere I can get them^^
Von66341
Posts: 111
Joined: 10 Feb 2011, 03:00

Re: SpringMapEdit Features Problem

Post by Von66341 »

Here the fixed verison: https://www.yousendit.com/download/VnBw ... M1JFQlE9PQ

Contains only the modified files.

Oh ya, I got a question on the SpringMapEdit.

When am using it in my office computer, it hangs whenever I click 'Select Features'.
However it is working perfectly on my personal laptop.
Any idea the reasons?

Thanks =D
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