SMD Creator v3.5
Moderator: Moderators
SMD Creator v3.5
Check it out! Handy for all your mapping needs. Go get it here: http://www.fileuniverse.com/?p=showitem&ID=2065
Final Version is v3.5
I have finished working on this now. If anyone else wants to continue development, feel free. The source code is included.
Final Version is v3.5
I have finished working on this now. If anyone else wants to continue development, feel free. The source code is included.
Last edited by Maelstrom on 29 Dec 2005, 07:01, edited 4 times in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
As long as we dont get flooded with hundreds of below par, Look I can make a map, sort of maps... I'll be fine.
Ofcourse, people still need to master making a good texture, metal disribution, adding features, making skyboxes... so I should quit worrying as theres no easy way to do that!
When you add a load button ill get it... till then I'm cool with by hand.
aGorm
Ofcourse, people still need to master making a good texture, metal disribution, adding features, making skyboxes... so I should quit worrying as theres no easy way to do that!
When you add a load button ill get it... till then I'm cool with by hand.
aGorm
Well im adding in a load button as we speak. Didnt know it was such a high priority. Its almost there, I just have to link up the values to the relevant text boxes. Very tedious work. But im almost there. Should ba another version out by the end of the day.
Just a few questions though, are there any settings missing? Is there any other features that you people desperatly want? Does it look alright? Anyother comments?
Just a few questions though, are there any settings missing? Is there any other features that you people desperatly want? Does it look alright? Anyother comments?
ah, looks very good.
(wonder if this can be boundled with next sharpmap (wooo!))
(if you feel like so)
random thougths (im not a map maker).
"Templates" can be done easily, and loaded-save as, so this is already supported.
The sun direction has few values, doenst it? (like north, south, east, west..).
Is not like you can place it at any place you desire?.
(the guy in the middle has a big head eh? :) )
Put a warning about using values > 1 in unit speeds, (it seems confuses the pathing, units prefer slower (<1) terrain!).
Auto show metal -> Auto show Metal map.
(there is a typo in "detail texture").
does a map maker have real/important suggestions?
(wonder if this can be boundled with next sharpmap (wooo!))
(if you feel like so)
random thougths (im not a map maker).
"Templates" can be done easily, and loaded-save as, so this is already supported.
The sun direction has few values, doenst it? (like north, south, east, west..).
Is not like you can place it at any place you desire?.
(the guy in the middle has a big head eh? :) )
Put a warning about using values > 1 in unit speeds, (it seems confuses the pathing, units prefer slower (<1) terrain!).
Auto show metal -> Auto show Metal map.
(there is a typo in "detail texture").
does a map maker have real/important suggestions?
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Are you refering to that aplication to grafically use mapconv? (sorry to the correct maker if i'm not remembering correctly)[K.B.] Napalm Cobra wrote:Well that really puts my thing to shame.
If so, that aplication is cool too and i was thinking about it when i posted here. The game, and everything around it, benefits greatly from that kind of stuff.
Also, your aplication co-exists with this one since this one does not solves the same issues as yours.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
in the terrain type section, in kbots-tanks etc move speed you can introduce a dot (0.8) or a comma, (0,8) and its accepted without complain (it should be a dot).
tankmovespeed=8; <--- O_O ( 0.8 is being transformed to 8 ).
kbotmovespeed=0,8;
also, typing 0.8 or .8 should be taken as the same thing, actually it complains if you type a dot as the leading character.
an independent save load terrain types may be usefull too.
When choosing a color, the default color buttons dont give the color displayed on them.
tankmovespeed=8; <--- O_O ( 0.8 is being transformed to 8 ).
kbotmovespeed=0,8;
also, typing 0.8 or .8 should be taken as the same thing, actually it complains if you type a dot as the leading character.
an independent save load terrain types may be usefull too.
When choosing a color, the default color buttons dont give the color displayed on them.