SMD Creator v3.5

SMD Creator v3.5

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

SMD Creator v3.5

Post by Maelstrom »

Check it out! Handy for all your mapping needs. Go get it here: http://www.fileuniverse.com/?p=showitem&ID=2065

Final Version is v3.5

I have finished working on this now. If anyone else wants to continue development, feel free. The source code is included.
Last edited by Maelstrom on 29 Dec 2005, 07:01, edited 4 times in total.
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

awesome, but where is my cookie?
Mugslugs
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Joined: 23 Aug 2005, 00:08

cookie

Post by Mugslugs »

if you read the T&Cs are at the bottom of his post in grey text
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Avaliability of the free cookie is dependant on current stock. We currently have no stock. Go away

Danm the fineprint!

Anyway, this is cooL! No more tizzle tazzle with strange code and stuff. Everyone can make a map now.


If they aren't to lazy >.>

Like me ^^
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Isn't this thing basicly what sharpmap was? Buggi, you need to work quick or we won't need you anymore.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Stealing my cookies!?! You probably have burnt fingers, no wonder your stock is zero. We all know I deal out the cookies here.

*Sends a hamper full to cookies to kixxe for having a lovable avatar*
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

SwiftSpear wrote:Isn't this thing basicly what sharpmap was? Buggi, you need to work quick or we won't need you anymore.
No, Sharpmap was a map compiler. It compiled all the bitmaps into a Spring friendly format, leaving you high and dry on the SMD front. This tool fills the gap nicely. :)
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

Excellent, add a load file option so that you can edit an existing SMD and it will be perfect
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I must admit, it IS pretty terregen style sexy... Mapping is getting so easy I'm considering bitting the bullet and trying to make one again... :lol:
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

As long as we dont get flooded with hundreds of below par, Look I can make a map, sort of maps... I'll be fine.
Ofcourse, people still need to master making a good texture, metal disribution, adding features, making skyboxes... so I should quit worrying as theres no easy way to do that!
:-)

When you add a load button ill get it... till then I'm cool with by hand.

aGorm
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Well im adding in a load button as we speak. Didnt know it was such a high priority. Its almost there, I just have to link up the values to the relevant text boxes. Very tedious work. But im almost there. Should ba another version out by the end of the day.

Just a few questions though, are there any settings missing? Is there any other features that you people desperatly want? Does it look alright? Anyother comments?
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

ah, looks very good.

(wonder if this can be boundled with next sharpmap (wooo!))
(if you feel like so)

random thougths (im not a map maker).

"Templates" can be done easily, and loaded-save as, so this is already supported.

The sun direction has few values, doenst it? (like north, south, east, west..).
Is not like you can place it at any place you desire?.
(the guy in the middle has a big head eh? :) )

Put a warning about using values > 1 in unit speeds, (it seems confuses the pathing, units prefer slower (<1) terrain!).

Auto show metal -> Auto show Metal map.

(there is a typo in "detail texture").

does a map maker have real/important suggestions?
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

That looks really cool, really useful!

If those colours are similar to how they will show up in game, that will be very helpfull.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Well that really puts my thing to shame. :cry:
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

[K.B.] Napalm Cobra wrote:Well that really puts my thing to shame. :cry:
Are you refering to that aplication to grafically use mapconv? (sorry to the correct maker if i'm not remembering correctly)

If so, that aplication is cool too and i was thinking about it when i posted here. The game, and everything around it, benefits greatly from that kind of stuff.

Also, your aplication co-exists with this one since this one does not solves the same issues as yours.
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Heh thanks, theres just two main things delaying the release of my next version, how to open a sub window, and the rgb value of the background.

My only suggestion is a save/load feature, so you don't have to create them again if you want to modify it. Unless it already does that. :P
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

Neat Program...I may try and make a map after sharp-map is made (=
When you choose a color the blue and green buttons are reversed and the whole bottom row doesn't work right.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Yea, I forgot about that problem Isaactoo. Gonna fix it straight after I make the load thing work. Sorry about no new version, had to go out for the weekend. SHOULD be out by tonight, or at the latest tommorow night. Will try to fix all the problems mentioned here. Keep the ideas coming!
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

in the terrain type section, in kbots-tanks etc move speed you can introduce a dot (0.8) or a comma, (0,8) and its accepted without complain (it should be a dot).

tankmovespeed=8; <--- O_O ( 0.8 is being transformed to 8 ).
kbotmovespeed=0,8;

also, typing 0.8 or .8 should be taken as the same thing, actually it complains if you type a dot as the leading character.

an independent save load terrain types may be usefull too.

When choosing a color, the default color buttons dont give the color displayed on them.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

A good use of VB >_> nice work man

Might want to add an "About" button that displays that you amde the program ;)
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