map compiling problem

map compiling problem

Discuss maps & map creation - from concept to execution to the ever elusive release.

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1stTime
Posts: 13
Joined: 07 Aug 2010, 04:48

map compiling problem

Post by 1stTime »

I tried to compile my map with beherith_mapconv_2.4 and i have some problems.

I made all needed maps: height, metal, texture and features.
I set all options in compiler and launched compilation.

And now is where problem begins. Compiler created mini.bmp (4MB), mini.dds ( 669KB), mapname.smf (669KB), and mapname.smt (0.032 KB ?!).
Another problem is creating .sd7. Im doing this with 7zip but after zipping this all files i get only 1,76 KB .sd7 file.

Btw original texture, height etc. is about 120MB.

I even unzipped other sd7 file and zipped it again to check if maybe i do sth wrong but i get 1.76KB .sd7 file again ..

What can be wrong ?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: map compiling problem

Post by Beherith »

I looked at your map file, and it is indeed empty. Could you post the command you used for mapconv, as well as paste its output here?

Also, what is the final size for your texture? (in pixels)
1stTime
Posts: 13
Joined: 07 Aug 2010, 04:48

Re: map compiling problem

Post by 1stTime »

Looks like I menaged to solve this problem myself. Heightmap size (in px) was wrong.. I just resized it and now it works.
Ill check all maps sizes twice next time before posting here but thx for interest Beherith. :)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: map compiling problem

Post by Beherith »

Ok, if you have any other questions, or get stuck, feel free to ask.
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