Well Halo there

Well Halo there

Discuss maps & map creation - from concept to execution to the ever elusive release.

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PicassoCT
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Well Halo there

Post by PicassoCT »

One Map im currently workin on, part of a culture orbital.. (which Halo ripped of from Ian Banks who in turn ripped his Culture of the neverending party from Douglas Adams who ripped it of from a neverending party nearby which was sponsored by a sucksexfull Copyrightlawyers wife)

However, it misses something, (there will be water inside, just not rendered it in..) now, suggestions what to add? Volcano?


It will be 64x16, heavily using typemaps to dirtyworkaround the engine hating 3dimensional objects.

The curve of the O is basically given by the Texture you cant overstretch (once a mountain is overhanging, it basically becomes a very ugly cliff)
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Jazcash
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Re: Well Halo there

Post by Jazcash »

I LOVE HALO!
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MidKnight
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Re: Well Halo there

Post by MidKnight »

That's a really coolmap, nice job! :-)

How about some sort of alien city?
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PicassoCT
Journeywar Developer & Mapper
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Re: Well Halo there

Post by PicassoCT »

MidKnight wrote:That's a really coolmap, nice job! :-)

How about some sort of alien city?

Ruins? Skyscrapers?

Also inb4 fanboiflood
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Pxtl
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Re: Well Halo there

Post by Pxtl »

You're listing all the stolen inspiration of Halo and you fail to list Niven's Ringworld? Banks didn't invent it.

Face it, this is not a new concept.

Looks awesome.
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chillaaa
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Re: Well Halo there

Post by chillaaa »

JAZCASH wrote:I LOVE HALO!
I love Banks even more. Look to Winward!
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KaiserJ
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Re: Well Halo there

Post by KaiserJ »

Ringworld
YES! make it a ringworld map instead of a halo map :mrgreen:

and it looks great.
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Pxtl
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Re: Well Halo there

Post by Pxtl »

Ringworld's defining attribute is it's size. The whole point of Ringworld is that it's a million mercator maps duct-taped together. A single planet big enough to house every habitable place in the galaxy.

Something tells me that a 64x16 Spring map really couldn't capture that feel well.
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hunterw
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Re: Well Halo there

Post by hunterw »

dont forget rendezvous with rama
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PicassoCT
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Re: Well Halo there

Post by PicassoCT »

ringworld, that makes a completeley flat Map with a nice Skybox.. imagine the challenge

And Rama is pretty simple, just needs a complete engine re-write: http://www.youtube.com/watch?v=UiO8CgGiWPM
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PicassoCT
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Re: Well Halo there

Post by PicassoCT »

skyboxxy
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Jazcash
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Re: Well Halo there

Post by Jazcash »

PicassoCT wrote:skyboxxy
skyboxhalowarez.jpg
2 many megorbites did not open.
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PicassoCT
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Re: Well Halo there

Post by PicassoCT »

back at those days we had to count the kilobytes, not like the youth today, wasting bandwith, no no, after the war(ez), we were poor, we starved to even have textpages loaded.. even the elder did not complain back then, because that would have been a waste of fonts
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Jazcash
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Re: Well Halo there

Post by Jazcash »

Image
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PicassoCT
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Re: Well Halo there

Post by PicassoCT »

Gerontocidere

Just listen and promise to yourself you neva gonna give up live liek that, livin it in memory of the past only.
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FireStorm_
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Re: Well Halo there

Post by FireStorm_ »

It looks awesome! beautiful and (within the spring community) innovative.

The curve is an illusion, and not a result of the hightmap? So none of this kind of gameplay(?) :
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PicassoCT
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Re: Well Halo there

Post by PicassoCT »

the curve is part of the heightmap, the typemap would, if it worked, care for the correct movement..
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JohannesH
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Re: Well Halo there

Post by JohannesH »

But ballistic weapons would still be much better shooting from 1 direction?
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BrainDamage
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Re: Well Halo there

Post by BrainDamage »

PicassoCT wrote:the curve is part of the heightmap, the typemap would, if it worked, care for the correct movement..
what do you mean with "if worked" ?
typemaps seems to work fine here
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zwzsg
Kernel Panic Co-Developer
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Re: Well Halo there

Post by zwzsg »

Unless the green stripe is drawn by Lua, that's never gonna look like that ingame except when the camera is placed at one perfect unique point.
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