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Request:Ashap Plateau

Posted: 01 Oct 2009, 11:56
by Gota
Would be cool if someone was to remake this map and make it look more modern with a shiny new texture.
It used to be played tons back in the day...
Maybe a nice new texture can resurrect it from the map graveyard.

Re: Request:Ashap Plateau

Posted: 01 Oct 2009, 16:43
by Neddie
I have an Ashap Plateau esque series but, of course, textures are my weak point.

Re: Request:Ashap Plateau

Posted: 01 Oct 2009, 18:15
by Gota
Can you post some heightmaps Neddie?
Even if they are very Raw and you think they suck.

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 02:04
by Saktoth
The problem with the current one is that the 'flat' ground is all lumpy and weird, like noisy with spikes, while the starting positions have only 1 mex each (though really, it wouldnt be the same map otherwise).

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 03:15
by hunterw
gaussian blur

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 03:30
by Argh
I will take a look. Surely fixing it wouldn't be very hard.

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 06:26
by Argh
Here ya go. New texture, fixed heightmap and a few other things that have always bothered me.

Get the revised map here, if you like it, feel free to post to the map 'sites, etc.

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 06:51
by bobthedinosaur
looks pretty. ill give it a test run

edit:
very nice: plays similar to the original and is really pretty

uploaded some screens to show, on low settings :\

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 10:57
by Gota
Well,great job.Really.
I just launched it and it looks very nice and feels fine.
Thx.
I hope this map will get played more again.

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 11:48
by JohannesH
mexes gibving 0,01 m can be considered a problem though.

About removing the spikes and lumps, dunno if thats a good or bad thing... :D

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 11:49
by BaNa
the screenies look sweet, nice job!

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 14:50
by Gota
Hmm...Johan is right...
The map is unplayable.
Argh can you please rerelease it with the same metal values as the original?

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 15:34
by Argh
It's a one-line change in a text file, I think you guys can probably do that yourselves.

Re: Request:Ashap Plateau

Posted: 02 Oct 2009, 16:27
by Gota
Oo

Re: Request:Ashap Plateau

Posted: 03 Oct 2009, 03:45
by Forboding Angel
Argh, do you really want someone modifying it that isn't you? I mean, yeah, we can, but just cause we can doesn't mean that we should (out of common courtesy if for no other reason).

Re: Request:Ashap Plateau

Posted: 03 Oct 2009, 21:38
by Argh
No, I don't mind if somebody wants to change a text file setting to whatever they think is right for BA and then uploads it. It's not like this was my heightmap design, other than flattening the "spikes", and it took maybe an hour to paint and light, and I don't want to change that setting to whatever I think is appropriate, then have various numbskulls call the map "unplayable", instead of fixing it up themselves.

Re: Request:Ashap Plateau

Posted: 04 Oct 2009, 01:23
by Dotz
but then we'll get the whole "DSD" problem, and there will be about 30 slightly different versions of the same map

Re: Request:Ashap Plateau

Posted: 04 Oct 2009, 03:00
by smoth
who cares. You don't have to play them.

Re: Request:Ashap Plateau

Posted: 04 Oct 2009, 03:07
by Argh
And I don't care, because I can't use the map for P.U.R.E., as it's a derivative work based on copyrighted material.

So, somebody just decide what metal value the patches should give for OTA mods, and then upload it to SpringFiles or whatever.

I liked the original Ashap enough to fix the Spring version's problems... I am not, however, here to make OTA maps, and I figure that somebody who downloaded the map already can just change the metal output to somewhere between 1.0 and 2.0 and call it a day.

Re: Request:Ashap Plateau

Posted: 04 Oct 2009, 03:09
by AF
Actually you can, it didnt stop supreme commander making a tonne of maps that look suspiciously like TA maps but with twists.