Rain / Snow / Dust etc., with cheap GLSL.
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Re: Rain / Snow / Dust etc., with cheap GLSL.
Crysis has that.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Some guy wrote a mod for oblivion with a shader that does that.manolo_ wrote:i want wet units, when they come out of the water there should be a thin film of water
Re: Rain / Snow / Dust etc., with cheap GLSL.
the legend of zelda game for the wii did something similar with link's clothes.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Writing a "wet" shader isn't terribly hard- it'd just be a clear texture where you'd just do some normalmapped highlights and reflection, and keep it nearly transparent. Problem is that it'd probably look like poo, unless the objects were given a new projection. And it would involve drawing the Unit geometry all over again, which could get rather expensive, for such a minor effect.
An easier thing to do, by far, would be to show "drips" off the Pieces as a Unit emerged from water. I'll look at that, when I'm done with the stuff I'm working on, if I remember to.
An easier thing to do, by far, would be to show "drips" off the Pieces as a Unit emerged from water. I'll look at that, when I'm done with the stuff I'm working on, if I remember to.
Re: Rain / Snow / Dust etc., with cheap GLSL.
hm, ok so it would be possible, sorry
But Bumpmapping isn't a idear? Maby it could be cool for the map,unit and features.
But Bumpmapping isn't a idear? Maby it could be cool for the map,unit and features.
Re: Rain / Snow / Dust etc., with cheap GLSL.
We've had bumpmapping for some time now, actually.
Re: Rain / Snow / Dust etc., with cheap GLSL.
where, when, and can i use it (as normal player)
And ithink motion blur? It would be looks good
And ithink motion blur? It would be looks good
Re: Rain / Snow / Dust etc., with cheap GLSL.
Your last version of precip breaks snow for me: nvidia 8800gt
Edit: I claim retardedy; i forgot to include the textures.
Edit: I claim retardedy; i forgot to include the textures.
Re: Rain / Snow / Dust etc., with cheap GLSL.
I take it that it works OK now?i forgot to include the textures.
Re: Rain / Snow / Dust etc., with cheap GLSL.
Yeah, works fine, thanks!
Re: Rain / Snow / Dust etc., with cheap GLSL.
ffffffffffffffffffffffffffff.
i thought of middle earth, then you made it
now my skullmap must be tossed.
STOP STEALING MY THOUGHTS!
i thought of middle earth, then you made it
now my skullmap must be tossed.
STOP STEALING MY THOUGHTS!
Re: Rain / Snow / Dust etc., with cheap GLSL.
hehe cool
too bad most noobs play with viewradius of 60 and that skull will look like random polys
too bad most noobs play with viewradius of 60 and that skull will look like random polys
Re: Rain / Snow / Dust etc., with cheap GLSL.
Since its textured and heightmapped, it looks decent; plus its a really tiny map.