Rain / Snow / Dust etc., with cheap GLSL. - Page 2

Rain / Snow / Dust etc., with cheap GLSL.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Peet »

Crysis has that.
Ashnal
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Joined: 24 Jun 2008, 00:57

Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Ashnal »

manolo_ wrote:i want wet units, when they come out of the water there should be a thin film of water
Some guy wrote a mod for oblivion with a shader that does that.
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MidKnight
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Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by MidKnight »

the legend of zelda game for the wii did something similar with link's clothes.
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Argh
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Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Argh »

Writing a "wet" shader isn't terribly hard- it'd just be a clear texture where you'd just do some normalmapped highlights and reflection, and keep it nearly transparent. Problem is that it'd probably look like poo, unless the objects were given a new projection. And it would involve drawing the Unit geometry all over again, which could get rather expensive, for such a minor effect.

An easier thing to do, by far, would be to show "drips" off the Pieces as a Unit emerged from water. I'll look at that, when I'm done with the stuff I'm working on, if I remember to.
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Karotte
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Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Karotte »

hm, ok so it would be possible, sorry :(

But Bumpmapping isn't a idear? Maby it could be cool for the map,unit and features.
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Argh
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Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Argh »

We've had bumpmapping for some time now, actually.
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Karotte
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Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Karotte »

where, when, and can i use it (as normal player)
And ithink motion blur? It would be looks good
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Beherith
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Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Beherith »

Your last version of precip breaks snow for me: nvidia 8800gt
Image

Edit: I claim retardedy; i forgot to include the textures.
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Argh
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Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Argh »

i forgot to include the textures.
I take it that it works OK now?
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Beherith
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Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Beherith »

Yeah, works fine, thanks!
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KaiserJ
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Joined: 08 Sep 2008, 22:59

Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by KaiserJ »

ffffffffffffffffffffffffffff.

i thought of middle earth, then you made it :(

now my skullmap must be tossed.

STOP STEALING MY THOUGHTS! 8)
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hunterw
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Joined: 14 May 2006, 12:22

Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by hunterw »

hehe cool 8)

too bad most noobs play with viewradius of 60 and that skull will look like random polys :|
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Beherith
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Re: Rain / Snow / Dust etc., with cheap GLSL.

Post by Beherith »

Since its textured and heightmapped, it looks decent; plus its a really tiny map.
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