Guide on how to create typemaps.
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
Guide on how to create typemaps.
Is there a guide on how to create typemaps? Or any advice? The way I understand it, I have to have r0 g0 b0 for my first type, r1 g0 b0 for 2, and r2 g0 b0 for three. Is this right? What programs do you use to it? And do I need a .bmp the same size as my heightmap?
It is the same size as your heightmap. Create it with your normal image editing software. Here is an example: http://fileuniverse.com/?p=showitem&ID=1307
The green and blue values can be something to help you see the terrain types while making them.
The green and blue values can be something to help you see the terrain types while making them.
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
I've been messing around with that feature and it will change
the way the game is played. I have four types in my new map
and here is what I put in my .SMD file ...
[TERRAINTYPE1]
{
name=Road;
hardness=1;
tankmovespeed=5;
kbotmovespeed=8;
hovermovespeed=9.5;
shipmovespeed=1;
}
[TERRAINTYPE2]
{
name=Soft-Metal;
hardness=2;
tankmovespeed=0.5;
kbotmovespeed=0.8;
hovermovespeed=0.5;
shipmovespeed=1;
}
[TERRAINTYPE3]
{
name=Hard-Metal;
hardness=3;
tankmovespeed=3;
kbotmovespeed=5;
hovermovespeed=7.5;
shipmovespeed=1;
}
The terraintype0 is the default. Just by change t red value
by 1 pixel makes the area different to the other. Make sure
the other colors are different too or you will have a hard time
figuring out what is what ...
the way the game is played. I have four types in my new map
and here is what I put in my .SMD file ...
[TERRAINTYPE1]
{
name=Road;
hardness=1;
tankmovespeed=5;
kbotmovespeed=8;
hovermovespeed=9.5;
shipmovespeed=1;
}
[TERRAINTYPE2]
{
name=Soft-Metal;
hardness=2;
tankmovespeed=0.5;
kbotmovespeed=0.8;
hovermovespeed=0.5;
shipmovespeed=1;
}
[TERRAINTYPE3]
{
name=Hard-Metal;
hardness=3;
tankmovespeed=3;
kbotmovespeed=5;
hovermovespeed=7.5;
shipmovespeed=1;
}
The terraintype0 is the default. Just by change t red value
by 1 pixel makes the area different to the other. Make sure
the other colors are different too or you will have a hard time
figuring out what is what ...
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
I tried that yellowish map (also your's, i think) that has roads (which by the way are misplaced as they have the benefit off the road in a very wide stripe) where vehicles get a similar high benefit. Those are multipliers too high...genblood wrote:... I have four types ...
[TERRAINTYPE1]
{
name=Road;
hardness=1;
tankmovespeed=5;
kbotmovespeed=8;
hovermovespeed=9.5;
shipmovespeed=1;
}
...
After i tried it, i didn't thought so. Think about a few Flashes running past your Llt's/Hlt's even faster than a Jeffy, right into the core of your base. If that ain't enough, think about a Goliath or a Krogoth running as fast as a Jeffy.Zaphod wrote:Could be fun, ...