Making the maps: memory
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Making the maps: memory
I'm curious to how you guys make the texture maps for your maps, because my computer doesnt handle a 16384x16384 image (16x16 map, normal size), do you split them into multiple images and work on each of those? how do you recombine them? Any help on this?
Re: Making the maps: memory
Whoa, one second! Thats a 32x32 (4x 'normal)... 8192x8192 is a normal 16x16.FireCrack wrote:I'm curious to how you guys make the texture maps for your maps, because my computer doesnt handle a 16384x16384 image (16x16 map, normal size), do you split them into multiple images and work on each of those? how do you recombine them? Any help on this?
As to how? I dunno, I wasted an hour watching an operation bring me up to 2gb of paging file only to have the script get to the end and bork because it ran out of allocatable memory
I think that to do a good job on a 16kx16k+ image you need to move to a non-windows platform (so that you can allocate >3gb).
If anyone knows of any easy command line style utilities to dice up an image into 4 quadrants, then stitch it back later... Lemme know too.
(BTW Using Gimp, and the problem is exactly what you mentioned- Layers... Doing something 'fancy' often means 5+ at any given moment, all RGBA... Nightmare.)
Re: Making the maps: memory
same heremother wrote: If anyone knows of any easy command line style utilities to dice up an image into 4 quadrants, then stitch it back later... Lemme know too.