Working map options example.

Working map options example.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Working map options example.

Post by smoth »

Image

Hell I even give you guys some configs.

thanks go to: trepan, lurker, beherith, JK, midknight, braindamage

oh I stole the detail texture from that map named real, I liked it and wanted to use it.

anyway, if you look in the configs dir you can see some .lua files...

day, night, and general lua are the settings files.

here is the day config:

Code: Select all

local daycfg = {
	--------------------------------------------------------------------------------------------------------
	--			Day settongs
	--------------------------------------------------------------------------------------------------------
	weather = {
		clear = {
			skybox 							= "bigdesertbright.dds",
			detailTex						= "detailtexbright.bmp",
			cloudcolor						= { 0, 0, 0 },
			suncolor						= { 1, 1, 1 },
			sundir							= { -0.5, 0.8, -0.5 },			
			clouddensity					= 0.3,
			skycolor						= { 0.0, 0.0, 0.1 },
			fogcolor						= { 0.25, 0.2, 0.1 },
			fogstart						= 0.9,
			groundambientcolor				= { 0.25, 0.2, 0.1 },
			grounddiffusecolor				= { 1.0, 0.9, 0.8 },
			groundshadowdensity				= 0.7,
			unitambientcolor				= { 0.25, 0.2, 0.10 },
			unitdiffusecolor				= { 1.0, 0.9, 0.8 },
			unitshadowdensity				= 0.7,
			specularsuncolor				= { 0.9, 0.7, 0.6 },
		},
			
		snow = {
			detailTex						= "realdet.bmp",
			skybox 							= "",
			cloudcolor						= { 0.5, 0.5, 0.6 },
			suncolor						= { 1, 1, 1 },
			sundir							= { -0.5, 0.8, -0.5 },			
			clouddensity					= 0.8,
			skycolor						= { 0.0, 0.0, 0.1 },
			fogcolor						= { 0.65, 0.65, 0.7 },
			fogstart						= 0.2,
			groundambientcolor				= { 0.1, 0.2, 0.3 },
			grounddiffusecolor				= { 0.5, 0.7, 1.0 },
			groundshadowdensity				= 0.7,
			unitambientcolor				= { 0.1, 0.2, 0.3 },
			unitdiffusecolor				= { 0.7, 0.8, 1.0 },
			unitshadowdensity				= 0.7,
			specularsuncolor				= { 0.6, 0.7, 0.9 },
		},
			
	},
		
	fog = {
		color			= {0.8,0.85,0.95,0.05},
		height			= 0,
		layers			= 10,
		layerspacing	= 50,
		mapsized		= 0.0,
		fogmaxstrength	= 0.3,
		foglowheight	= 100,
		fogatten 		= 0.005,
	},
	
	water =	{
		shorewaves				= true,
		forcerendering			= false,
		absorb					= { 0.0, 0.0, 0.00 },
		ambientfactor			= 0.05,
		basecolor				= { 0.1, 0.2, 0.25 },
		blurbase				= 8.0,
		blurexponent			= 2.0,
		diffusecolor			= { 0.7, 0.70, 0.6 },
		diffusefactor			= 9.8,
		fresnelmin				= 0.45,
		fresnelmax				= 1.0,
		fresnelpower			= 12,
		mincolor				= { 0.1, 0.1, 0.10 },
		perlinstartfreq			= 20,
		perlinlacunarity		= 3.1,
		perlinamplitude			= 0.9,	
		planecolor				= { 0.1, 0.2, 0.25 },
		reflectiondistortion	= 0.7,
		specularcolor			= { 0.8, 0.7, 0.65 },
		specularfactor			= 9.9,
		specularpower			= 270,
		surfacecolor			= { 0.1, 0.2, 0.4 },
		surfacealpha			= 0.1,
	},
}
return daycfg
now bear in mind, i could have added rain if I had a good rain widget to use. anyway, I am tired and this was a royal pain in my ass. Try it and I am sure you will enjoy. The code is all gpl the map isn't.. so feel free to steal all the skyboxes and detail textures. I am tired.

You guys want more options, then add them. I don't care what you lot do with this. I don't care about your code review or options you want to see added, I am not here to grant requests and frankly do not have the time to do them. Take it and run!


HERE IS THE FILE
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Working map options example.

Post by Hoi »

You just made 64 maps out of one map :-)

*Downloads*
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Working map options example.

Post by hunterw »

this is pretty much pure win
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Beherith
Moderator
Posts: 5106
Joined: 26 Oct 2007, 16:21

Re: Working map options example.

Post by Beherith »

I cannot even begin to describe how much win this is made out of.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Working map options example.

Post by Warlord Zsinj »

win sir, win.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Working map options example.

Post by thesleepless »

very cool! but what's up with the metalmap?
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Forboding Angel
Evolution RTS Developer
Posts: 14670
Joined: 17 Nov 2005, 02:43

Re: Working map options example.

Post by Forboding Angel »

This is so much win it makes my balls hurt... NICE JOB!!!
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Working map options example.

Post by Otherside »

thesleepless wrote:very cool! but what's up with the metalmap?

*brace for smoth rage*
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Beherith
Moderator
Posts: 5106
Joined: 26 Oct 2007, 16:21

Re: Working map options example.

Post by Beherith »

thesleepless wrote:very cool! but what's up with the metalmap?
Its made for gundam.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Working map options example.

Post by overkill »

Some one bawwed at him for lack of visable metal spots on a previous gundam map, even though he mad the effort to place them. so now we get this :lol: .
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Working map options example.

Post by Gota »

Even i must admit this is pretty good.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Working map options example.

Post by Otherside »

Image
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Working map options example.

Post by aGorm »

Makes me wanna map make again... its that much win.

aGorm
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Working map options example.

Post by Pxtl »

Best metalmap EVAR.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Working map options example.

Post by CarRepairer »

Hoi wrote:You just made 64 maps out of one map :-)

*Downloads*
2^8

Edit: well not quite now that I look more carefully at the options such as Day on the left and Night on the Right.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Working map options example.

Post by SirArtturi »

Very Impressive! Maybe one of the most impressive works on this scene!

Your skybox is tasty !

Pity that it's made for gundam. Maybe you could do a favour for ba(and others) players and add metal patches so we could enjoy your map too...
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Working map options example.

Post by Otherside »

Some settings dont seem to work

Fog works fine

But my snow is always night

and my normal is always dry and day regardless of options chosen
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Working map options example.

Post by BaNa »

Fuckwin. So much fuckwin.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Working map options example.

Post by lurker »

Is the mex radius large enough for that to be playable?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Working map options example.

Post by smoth »

Otherside wrote:Some settings dont seem to work

Fog works fine

But my snow is always night

and my normal is always dry and day regardless of options chosen
then you must have one of those ati cards...
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