Kbot-map Competition
Moderator: Moderators
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Kbot-map Competition
extend the deadline!
Re: Kbot-map Competition
Hurm, maybe I should...
Re: Kbot-map Competition
when do we figure out who won?
Re: Kbot-map Competition
Like, never?kburts wrote:when do we figure out who won?
Re: Kbot-map Competition
does it really matter?kburts wrote:when do we figure out who won?
Re: Kbot-map Competition
A good bot map that avoids porciness is battle for planet. Though its ridges are only very small, they are steep. Kbots dont need large hills, just steep ones. Brazil is also popular, for the opposite reason, but ive never been a fan of it.
Of course its too late to say 'Make a 4v4 battle for planet' since comp is over or whatever.
Also, emain is good for bots, though not a pure bot map.
Of course its too late to say 'Make a 4v4 battle for planet' since comp is over or whatever.
Also, emain is good for bots, though not a pure bot map.
Re: Kbot-map Competition
imo a tabula with a center which isnt flat (hills/mounds) would make a v good bot map.
Re: Kbot-map Competition
http://spring.jobjol.nl/show_file.php?id=1949Otherside wrote:imo a tabula with a center which isnt flat (hills/mounds) would make a v good bot map.
Re: Kbot-map Competition
not talus i mean tabula just with hills/mounds in middle instead talus is totally different.
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Kbot-map Competition
Im making a map that is two very tall plateaus separated by water, mist, and rocks. There are some all terrain kbots that could work on it, but overall its a "Everything Except Vehicle" map. Does this work for your competition?