Kbot-map Competition - Page 5

Kbot-map Competition

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Kbot-map Competition

Post by Warlord Zsinj »

extend the deadline!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Kbot-map Competition

Post by Beherith »

bump
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Kbot-map Competition

Post by Neddie »

Hurm, maybe I should...
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kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: Kbot-map Competition

Post by kburts »

when do we figure out who won?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Kbot-map Competition

Post by Jazcash »

kburts wrote:when do we figure out who won?
Like, never?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Kbot-map Competition

Post by smoth »

kburts wrote:when do we figure out who won?
does it really matter?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Kbot-map Competition

Post by Saktoth »

A good bot map that avoids porciness is battle for planet. Though its ridges are only very small, they are steep. Kbots dont need large hills, just steep ones. Brazil is also popular, for the opposite reason, but ive never been a fan of it.

Of course its too late to say 'Make a 4v4 battle for planet' since comp is over or whatever.

Also, emain is good for bots, though not a pure bot map.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Kbot-map Competition

Post by Otherside »

imo a tabula with a center which isnt flat (hills/mounds) would make a v good bot map.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Kbot-map Competition

Post by hunterw »

Otherside wrote:imo a tabula with a center which isnt flat (hills/mounds) would make a v good bot map.
http://spring.jobjol.nl/show_file.php?id=1949
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Kbot-map Competition

Post by Otherside »

not talus :P i mean tabula just with hills/mounds in middle instead talus is totally different.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Kbot-map Competition

Post by Tribulexrenamed »

Im making a map that is two very tall plateaus separated by water, mist, and rocks. There are some all terrain kbots that could work on it, but overall its a "Everything Except Vehicle" map. Does this work for your competition?
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