L3dt problems

L3dt problems

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

L3dt problems

Post by Hoi »

CExtDLL::LoadMapFile error
- NULL handle to DLL procedure

CMapGroup::LoadMapFile2 error
- error loading file

CMapGroup::LoadMapFile error
- Call to LoadMapFile2 failed

CExtDLL::LoadMapFile error
- NULL handle to DLL procedure

CMapGroup::LoadMapFile2 error
- error loading file

CMapGroup::LoadMapFile error
- Call to LoadMapFile2 failed

CExtDLL::LoadMapFile error
- NULL handle to DLL procedure

CMapGroup::LoadMapFile2 error
- error loading file

CMapGroup::LoadMapFile error
- Call to LoadMapFile2 failed
Anyone?
Atorpy
Posts: 41
Joined: 11 May 2006, 08:57

Re: L3dt problems

Post by Atorpy »

Hi Hoi,

It looks like you've got a dodgy file I/O plugin there.

Can you please send me the logfile? (to aaron@bundysoft.com) You can access it from the start menu under 'All programs->Bundysoft->L3DT [version]->L3DT log file'. With this file, I should be able to work out what has gone wrong.

Best regards,
Aaron.
Atorpy
Posts: 41
Joined: 11 May 2006, 08:57

Re: L3dt problems

Post by Atorpy »

Hi Hoi,

Thanks for the logfile. From the log I can see that you were trying to load an OBJ file in L3DT. However, the OBJ plugin doesn't support loading; it is only for exporting OBJ files. This is the cause of the errors in the log.

L3DT can load heightfields in the following formats:
  • BMP
  • JPG
  • PNG
  • PGM
  • PCX
  • RAW
  • TER (Terragen)
  • BT (Virtual Terrain Project)
  • HFF/HF2/HFZ (L3DT)
  • SMF/SD7 (Spring)
Best regards,
Aaron.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: L3dt problems

Post by Hoi »

Image

Then that must be a bug.

Do you know of any way to get a .obj or any other 3d file into a format so that l3dt can load it?
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: L3dt problems

Post by Pressure Line »

Hoi wrote:Do you know of any way to get a .obj or any other 3d file into a format so that l3dt can load it?
you do know that Atorpy is the guy who MAKES L3DT dont you Hoi? :P
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: L3dt problems

Post by Beherith »

Wow, I am very very pleasantly surprised that Aaron actually visits this site and provides help for his product!

Go Aaron, L3DT rocks!
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: L3dt problems

Post by Hoi »

Pressure Line wrote:
Hoi wrote:Do you know of any way to get a .obj or any other 3d file into a format so that l3dt can load it?
you do know that Atorpy is the guy who MAKES L3DT dont you Hoi? :P
Yes, but I mean, tht if l3dt cant load .obj, he might know of some other program which converts 3d files to a format which is readable for l3dt.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: L3dt problems

Post by Forboding Angel »

what is the obj of?

l3dt is a terrain generation program... Premise does not compute.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: L3dt problems

Post by smoth »

blender supposedly could/can/could at some point.
User avatar
RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Re: L3dt problems

Post by RogerN »

If you want to convert an .obj into a height map then the easiest method is to just render it. Use an orthogonal projection and apply a linear gradient texture to the landscape which is white at highest point of the landscape and black at the lowest point. Most 3D modeling packages should be capable of this. Blender can probably do it.

And no, it doesn't make sense for L3DT to import an .obj file directly. A height map is 2D but an .obj file contains 3D data.
Atorpy
Posts: 41
Joined: 11 May 2006, 08:57

Re: L3dt problems

Post by Atorpy »

Hi Hoi,
Hoi wrote: Then that must be a bug.
Right you are. The next release will only list file formats that support the load operation in the import dialog. Thanks for the bug report.

Cheerio,
Aaron.
Post Reply

Return to “Map Creation”