Earth : Eternal Struggle, a 32x32 map.

Earth : Eternal Struggle, a 32x32 map.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Buggi
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Joined: 29 Apr 2005, 07:46

Earth : Eternal Struggle, a 32x32 map.

Post by Buggi »

Earth: Eternal Struggle
32x32

Time for my second Earth related map!

This sucker is the REASON I programmed a new conversion program. I'm glad too because this map is STUNNING.

Okay, so I'm a little bias. Here are some shots:

South America
Image

Europe
Image

Minimap?
Image

Want it?
http://www.epicedit.com/maps/EternalStruggle.zip (28 megs)

It has 8 starting points and plenty of room to grow. And enough trees to make you hope the wind blows towards your enemy.

I wanted to finalize the fog and stuff but without knowing exactly the results I didn't want to endlessly tweak the SMD.

Enjoy!

-Buggi
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Nemo
Spring 1944 Developer
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Post by Nemo »

Holy moses...that's amazing @_@


*downloads*
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Mirrored on FU, with proper credit this time ;)

http://www.fileuniverse.com/?page=showitem&ID=919
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Nemo
Spring 1944 Developer
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Post by Nemo »

I just tried this with MiniSpring...and yow o_O!!

All units are one half the size, effectivly doubling (!) the size and scale of this map.

I can't wait to play a game on it.

Trees give pathfinding problems for some units (peewees can't make their way through the jungles of Africa) but overall, its fantastic.

Amazing job.

Edit: I had the size wrong, thanks W_Z
Last edited by Nemo on 06 Jun 2005, 19:52, edited 1 time in total.
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Buggi
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Post by Buggi »

Nemo wrote: peewees can't make their way through the jungles of Africa

but overall, its fantastic.

Amazing job.
Thanks... And it's called a jungle for a reason :D

^_^

This "minispring" is facinating... I must look deeper <.<

-Buggi
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Half size, not quater size, Nemo.
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RightField
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Post by RightField »

Excellent stuff, although there's some flaws as I see it:

-Less trees please: not only does it lag like hell (And I got a rather fast comp), it's not really realistic, especially not with the trees in the arctic. just cut down the density a bit so we can make out the lovely terrain.
-Brighter fog: Currently it seems way too blue, especially for those desert areas. Make it alot brighter, same goes for the sky.

Other than that it's fabelous work. GJ.
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Buggi
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Post by Buggi »

Tweak the SMD colors to your hearts content. I don't even think these are sync'ed so it should look the best you think it should.

I wanted a more yellow sun, but still haven't found the right color combo for that. @@;;

Oh! And the first to find the monkey wins extra cool points!! My only hint is he is NOT underwater.

For trees, decrease your tree LOD, yes there are a lot of trees, you should have seen it when greenland was COVERED in trees. The map looked hairy. I tweaked, and retweaked until I was happy with the number of trees. They take only moments to burn down.

-Buggi
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

My biggest criqtique is with teh scale of mountains. In short, it is non-existent. IMHO, the mountains could have been exaggerated more. Although i like what you did with the cliffs of the south american coastline :)
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AF
AI Developer
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Post by AF »

pity no awards for norways coastline
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Well, i can think of 42 id give him offhand :P
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Buggi
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Post by Buggi »

Alantai Firestar wrote:pity no awards for norways coastline
What do you mean..

-Buggi
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Nemo
Spring 1944 Developer
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Post by Nemo »

he's making an obscure hitchiker's guide to the galaxy referance.

which is fine, if you post something useful along with it o_O!


anywho...the mountains could be more defined, but MiniSpring doubles the hieght of them, so they seemed fine to me >.>
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Buggi
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Post by Buggi »

Updated!

Two new versions. I pretty much doubled the heights of the mountains, very majestic now.

But I also created a version of the map with a very "barren" setting. 1000 features versus 50,000 features :D

Regular
http://www.epicedit.com/maps/EternalStruggle.zip

Few Features
http://www.epicedit.com/maps/EternalStruggleBarren.zip

I also tweaked endlessly with the SMD settings and got the sun location & color, and fog color looking much better.

Consider these my final versions. ^_^

Screenshot:
Image

-Buggi
Gnomre
Imperial Winter Developer
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Post by Gnomre »

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Buggi
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Post by Buggi »

Thanks man!

Anyone find the monkey yet? ¬_¬

-Buggi
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Min3mat
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Post by Min3mat »

lol i think i might have burned him alive ^_^ :D
Icedragon
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Joined: 16 Jun 2005, 06:07

Post by Icedragon »

Buggi, in your updated versions the regular copy of the map seems to be missing the proper .sm2 in the zip file.
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Buggi
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Post by Buggi »

<.<

What do you mean? Proper?

-Buggi
Icedragon
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Joined: 16 Jun 2005, 06:07

Post by Icedragon »

As in the zip file for the normal version contains eternalstruggle.smd and eternalstrugglebarren.sm2 so i don't have the sm2 to go with the smd
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