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GOW 2
Posted: 22 May 2005, 14:29
by Warlord
Woo.. 2 maps in one day =D
ohh.. this baby took ages =o
HF.
Download:
http://cutlass.hosted.luckz.de/GOW2_Spring.rar
Screenies:
Posted: 22 May 2005, 14:38
by NOiZE
shouldn't the water level be a tad higher?
other than that GREAT map
Posted: 22 May 2005, 14:41
by Storm
It should definitely be higher.
Posted: 22 May 2005, 14:58
by Warlord
the min height (-n) is about -50 atm, should I make that -75 or something?
and I don't see why it should be any higher anyway O_o
Posted: 22 May 2005, 15:22
by NOiZE
Warlord wrote:the min height (-n) is about -50 atm, should I make that -75 or something?
and I don't see why it should be any higher anyway O_o
where the texture of the land is blueish, i think that part should be submerged.
Posted: 22 May 2005, 17:24
by smoth
the unit tint is also a bit strong.
Posted: 22 May 2005, 18:04
by NOiZE
smoth wrote:the unit tint is also a bit strong.
agree
Posted: 22 May 2005, 19:03
by Warlord
those purple bits shouldn't be that all submerged, they aren't submerged in GOW 2 in Normal TA.
I will reduce the tinting...
EDIT: K, updated version, should be a tad better, increased the water level by 7 and made the tint a bit darker, click on the same link in first post.
Posted: 22 May 2005, 19:10
by zwzsg
At first glance it seem to have texture map properly aligned to heightmap, visible metal patches, and a custom sky. That's a relief after so many awful rushed converted maps.
Posted: 22 May 2005, 19:25
by Warlord
so many?
it was only gd2 with the bugged up height =/
which i've actually fixed now...
Posted: 22 May 2005, 19:29
by Storm
You weren't the only one. MH2 is still a wreck.
Posted: 22 May 2005, 19:50
by NOiZE
could u update the screenshots?
Posted: 22 May 2005, 19:54
by Warlord
isn't much to update, just that the tint is a tad darker and u can only see a tad less purple stuff on the shores (well kind of..)
Posted: 22 May 2005, 20:51
by NOiZE
well this screenshots are misleading now,,