GOW 2

GOW 2

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

GOW 2

Post by Warlord »

Woo.. 2 maps in one day =D

ohh.. this baby took ages =o

HF.

Download:
http://cutlass.hosted.luckz.de/GOW2_Spring.rar

Screenies:
Image
Image
Image
Image
Image
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

shouldn't the water level be a tad higher?

other than that GREAT map
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

It should definitely be higher.
Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Post by Warlord »

the min height (-n) is about -50 atm, should I make that -75 or something?

and I don't see why it should be any higher anyway O_o
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Warlord wrote:the min height (-n) is about -50 atm, should I make that -75 or something?

and I don't see why it should be any higher anyway O_o
where the texture of the land is blueish, i think that part should be submerged.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

the unit tint is also a bit strong.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

smoth wrote:the unit tint is also a bit strong.
agree
Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Post by Warlord »

those purple bits shouldn't be that all submerged, they aren't submerged in GOW 2 in Normal TA.

I will reduce the tinting...

EDIT: K, updated version, should be a tad better, increased the water level by 7 and made the tint a bit darker, click on the same link in first post.
Last edited by Warlord on 22 May 2005, 19:17, edited 1 time in total.
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

At first glance it seem to have texture map properly aligned to heightmap, visible metal patches, and a custom sky. That's a relief after so many awful rushed converted maps.
Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Post by Warlord »

so many?

it was only gd2 with the bugged up height =/

which i've actually fixed now...
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

You weren't the only one. MH2 is still a wreck.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

could u update the screenshots?
Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Post by Warlord »

isn't much to update, just that the tint is a tad darker and u can only see a tad less purple stuff on the shores (well kind of..)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

well this screenshots are misleading now,,
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