Attempt at Full moon

Attempt at Full moon

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Attempt at Full moon

Post by Warlord »

Only bug I can see is the clouds. I tried my best to remove em, all i ended up with was really tiny clouds, which is unusual to have on a moon map and which I can't seem to remove.

Download:
http://cutlass.hosted.luckz.de/fm_spring.rar

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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Just make the clouds black.

Looks spiffy though.
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Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Post by Warlord »

these are the atmosphere settings in the .smd

[ATMOSPHERE]
{
FogColor=0.0 0.0 0.0;
FogStart=0.0;

CloudColor=0.0 0.0 0.0;
SkyColor=0.00 0.00 0.00;

SunColor=1.0 1.0 1.0;
CloudDensity=-0.0;

so how exactly am I supposed to make them blacker :/
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

looks nice
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

All [ mirrored ] by the evil FileUniverse crew.
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zwzsg
Kernel Panic Co-Developer
Posts: 7022
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Where are the metal patches?
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Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Post by Warlord »

not visible... but heck that isn't a problem, once u select ur metal extractor from the build menu it automatically goes to the metal patch vision thingy where u can see where the patches are...

but with help with annihilator 1.5, the patches are exactly or almost in the same place as they are originally...
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Nice, now if we could just get the background matted to make a sweet "earth rising" effect...

:D

How big is the map?
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zwzsg
Kernel Panic Co-Developer
Posts: 7022
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

It is a problem. If you do a port, do it right.

Visible metal patches are also great to make you able to never build something else on a metal patch without having to toggle F4 constantly. And to know where enemy mexx are likely to be. It does make sense that ground higly metallic looks different too.
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Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Post by Warlord »

I see...
i will try placing visible mex patches in the next version...
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