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Discuss maps & map creation - from concept to execution to the ever elusive release.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

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Post by smoth »

Image

Since storm is taking his time converting my maps I decided to start converting one myself.

This is an early shot.. on a crappy card but I will have newer shots as I get the sky and clouds worked out.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

OBSENE! :shock: :lol: I can't wait! :)
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

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A shot from my not garbage card... but still no reflections :(
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Those cliff are really high? Is this a commie in the water? Or a bigger-than-a-comm-gundam? Looks good, but I wonder how long it takes for the units to climb to the top. Maybe what's to blame is more the engine that makes any slope climbeable

The whiter stripes are vertical. Usually in the nature those kind of stripes are more horizontal, as they result from the accumuluation of varied strata of sedimentation, or at least varied past water level.

I hope there's enough flat ground left to build a base and some units. And since it's apparently a rendered map, I hope the filesize stays reasonable.
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smoth
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Post by smoth »

The gundam com is slightly taller then your average com. He has a 2X2 groundplate size if that helps any.

Image
it is this map ^
Last edited by smoth on 07 May 2005, 20:36, edited 1 time in total.
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Buggi
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Joined: 29 Apr 2005, 07:46

Post by Buggi »

Give me the map and I can give you a shot with reflections :)

Sweet map!!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Image

ok, I borrowed a "good pc" at my school.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

To answer Z's question

Post by smoth »

Image

I hope this helps set the scale for you all...

At the shore line that is a cluster of laser towers and nanolathing is a shipyard, airbase and a hoverplatform. in the FAR back are some adv kbot labs.

In the middle of the lake is a few wombats.

I hope this helps.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

hmm... very reminiscent of the Temblorian maps, just with water instead of clouds...

I am looking forward to spring allowing void areas that can be given all sorts of different attributes, from glowing, bubbling lava to impenetrable, slwoly shifting clouds... ^_^
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

nice map!
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