Completed ..KP-Chasm-V1 map ...

Completed ..KP-Chasm-V1 map ...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Completed ..KP-Chasm-V1 map ...

Post by genblood »

Here are screenies for another map for Kernel-Panic ...

UPDATED SCREENIES ... 4-30-07
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I'm thinking about adding some custom feature too ... I'll post when the
new screenies when the features are complete ...



Post comments ...
Last edited by genblood on 01 May 2007, 03:39, edited 1 time in total.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

To blue! like majorly to blue! Try a much darker base colour (dark blue is fine, just a DAKR colour) with the lighter blue highlights. Cause atm it looks WAY to blue :P

The layout looks fine, maybe a little to much of a chokepoint but ive never played KP so I dont know how it plays out.
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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

It's so blue it's literally depressing.

I think a good map style would be like the VR training levels from Metal Gear Solid.
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

It's blue :-) and it looks pretty cool, imho.

We found out that chokepoints don't really mix well with the kp gameplay. kernel panic needs wide open areas, because the only tactical choices you have are how to move your units, as you can't build different ones. sending waves and waves of units into a long corridor is not very interesting.
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rattle
Damned Developer
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Post by rattle »

Too much blue for my taste... some softer colors wouldn't hurt. I'd use some softer, lighter or darker shades of blue/blue green/blue gray here and there.
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genblood
Posts: 862
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Post by genblood »

OK, now navy blue ... 8)

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Neddie
Community Lead
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Post by Neddie »

I prefer the original colour scheme. Royal blue and gold!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

nice texture concept, make it navy blue and you're all set to go.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Map is done ... and ready for others to download it ...

Download at this URL
http://spring.unknown-files.net/file/28 ... sm-V1.sd7/

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Download and have fun ....
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

speedpanic?
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

My thought exactly.

KP needs terrain you can fight in, contested geos, etc. Not three free geos per side and a long chokepoint.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

KDR_11k wrote:My thought exactly.

KP needs terrain you can fight in, contested geos, etc. Not three free geos per side and a long chokepoint.
Well said. One thing I find odd is that most KP maps so far have very simple, predictable geometry. I'm surprised that none of them have the kind of natural, pseudorandom landscape that is familiar to TA players - stuff like GreenHaven and Mars.
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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

I still say a Darwinia-style map would be good. Playable in mods other than KP, even.
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rattle
Damned Developer
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Post by rattle »

Why are there no escher style maps yet...
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

We don't have a spare 13 dimensions handy...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

rattle wrote:Why are there no escher style maps yet...

Sorry... :oops: :oops: :oops:

Notice to myself... Escher Style Map...
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

This was one of my favorite maps to just have a fun quick game on in OTA. I know it won't affect KP, but could you Please add metal to whole map if it's not too much trouble. I like to play other mods along with KP :-)
I personally like the new color scheme.
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genblood
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Post by genblood »

Isaactoo
This was one of my favorite maps to just have a fun quick game on in OTA. I know it won't affect KP, but could you Please add metal to whole map if it's not too much trouble. I like to play other mods along with KP Smile
I personally like the new color scheme.

OK, I'll redo the map ... Do you want the standard metal texture ...
or something different ... but still metal ?
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

Personally...I like the blue a lot...but you can make the texture whatever you like, I would just like an even distribution of metal so it'd play like in OTA.
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