Completed ..KP-Chasm-V1 map ...
Moderator: Moderators
Completed ..KP-Chasm-V1 map ...
Here are screenies for another map for Kernel-Panic ...
UPDATED SCREENIES ... 4-30-07
I'm thinking about adding some custom feature too ... I'll post when the
new screenies when the features are complete ...
Post comments ...
UPDATED SCREENIES ... 4-30-07
I'm thinking about adding some custom feature too ... I'll post when the
new screenies when the features are complete ...
Post comments ...
Last edited by genblood on 01 May 2007, 03:39, edited 1 time in total.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
It's blue and it looks pretty cool, imho.
We found out that chokepoints don't really mix well with the kp gameplay. kernel panic needs wide open areas, because the only tactical choices you have are how to move your units, as you can't build different ones. sending waves and waves of units into a long corridor is not very interesting.
We found out that chokepoints don't really mix well with the kp gameplay. kernel panic needs wide open areas, because the only tactical choices you have are how to move your units, as you can't build different ones. sending waves and waves of units into a long corridor is not very interesting.
Map is done ... and ready for others to download it ...
Download at this URL
http://spring.unknown-files.net/file/28 ... sm-V1.sd7/
Download and have fun ....
Download at this URL
http://spring.unknown-files.net/file/28 ... sm-V1.sd7/
Download and have fun ....
Well said. One thing I find odd is that most KP maps so far have very simple, predictable geometry. I'm surprised that none of them have the kind of natural, pseudorandom landscape that is familiar to TA players - stuff like GreenHaven and Mars.KDR_11k wrote:My thought exactly.
KP needs terrain you can fight in, contested geos, etc. Not three free geos per side and a long chokepoint.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Isaactoo
OK, I'll redo the map ... Do you want the standard metal texture ...
or something different ... but still metal ?
This was one of my favorite maps to just have a fun quick game on in OTA. I know it won't affect KP, but could you Please add metal to whole map if it's not too much trouble. I like to play other mods along with KP Smile
I personally like the new color scheme.
OK, I'll redo the map ... Do you want the standard metal texture ...
or something different ... but still metal ?