Canloopbackattack 0/1/2
Moderator: Moderators
Canloopbackattack 0/1/2
Need to be able to lock this on (1) or off (0), rather than be always user-selectable (2). It is a completely useless chunk of script unless a modder has the power to set it permanently on or off, just like you can do with high-trajectory weapons.
If someone could kindly make this change, it'd breathe new life into my efforts. Thanks.
If someone could kindly make this change, it'd breathe new life into my efforts. Thanks.
The '1' option currently means that the user can control
the state, so changing it to mean 'forced-on' would not be
backwards compatible. Using '1' for user-control and '2'
for locked-on would be confusing with respect to the high-
trajectory option.
How about a new property: LockedLoopbackAttack?
Edit: I had some other nonsensical crap here before...
the state, so changing it to mean 'forced-on' would not be
backwards compatible. Using '1' for user-control and '2'
for locked-on would be confusing with respect to the high-
trajectory option.
How about a new property: LockedLoopbackAttack?
Edit: I had some other nonsensical crap here before...
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
http://taspring.clan-sy.com/changelog.txt
0.71b1
...
- Added new fbi variable CanLoopbackAttack, only affects fighter aircrafts, if 1 this will enable the player to set the aircraft to do an immelman turn after firing instead of overflying the target.
No modder with a brain would say "OMFG THEY CHANGED THE TAG SYNTAX NOW MY MOD IS RUINED I'M TURNING EMO AND KILLING EVERYBODY". They'd say, Oh good, this tag is useful now. I'll change a variable in a grand total of 3 files and release a new version, which is generally necessary with any new Spring version anyway.
This tag could not possibly be used to any advantage in its current state. It's a no-brainer that changing aircraft behavior between "fly over a target to get yourself killed" and "loop back after you've fired, thereby avoiding all the return fire" is a major difference. To have this tag in a mod AT ALL in its current state ruins any attempt at aircraft balance and would probably confuse the heck out of anyone who doesn't know it's there - ie, everyone.
This tag could not possibly be used to any advantage in its current state. It's a no-brainer that changing aircraft behavior between "fly over a target to get yourself killed" and "loop back after you've fired, thereby avoiding all the return fire" is a major difference. To have this tag in a mod AT ALL in its current state ruins any attempt at aircraft balance and would probably confuse the heck out of anyone who doesn't know it's there - ie, everyone.