As the regulars of this forum know too well, I'm very interested in pathfinding and AI in Spring. Pathfinding is rather good currently, sometimes it performs better than TA, and sometimes worse. But there's a lot of room for improvement.
I'd like to know in general what pathfinding in Spring based on - some flavor of A* I would guess? - and which are the relevant parts of the source code, so I can start researching and experimenting.
Thanks to the SY for a great game. It really plays better than I expected for a first release, and it looks amazing.