Does OpenGL have a software renderer layer interface thing?
Moderator: Moderators
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Eh?
Do you mean "Can OpenGL work with hardware that doesn't do hardware acceleration", then yes, it can. See MesaGL, an implementation of the OpenGL libraries completely in software.
That said, running fully software OpenGL for anything but the simplest renders is futile. Even with the best hardware acceleration around it can be difficult to get decent framerates with the stuff people want to use nowadays. Imagine removing all optimised hardware, the dedicated gpu and ram, and adding all that extra load on the main cpu/ram...
Do you mean "Can OpenGL work with hardware that doesn't do hardware acceleration", then yes, it can. See MesaGL, an implementation of the OpenGL libraries completely in software.
That said, running fully software OpenGL for anything but the simplest renders is futile. Even with the best hardware acceleration around it can be difficult to get decent framerates with the stuff people want to use nowadays. Imagine removing all optimised hardware, the dedicated gpu and ram, and adding all that extra load on the main cpu/ram...