0.73b1 test release 4, pretty much the final 0.73b1 version
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0.73b1 test release 4, pretty much the final 0.73b1 version
Another test release, includes a new TASClient (however betalord is fixing some graphical glitches, those don't have to be reported I guess).
Use the test/backup server "filehamster.net"
http://spring.clan-sy.com/dl/spring_0.73b1_dev.exe
Damn it, the list is already to long to show here, and I'm tired. For changes look at the svn log.
Last release was revision 2218, this one is 2296.
New TASClient is looking very nice btw, skins and better dialogs...
I've updated http://taspring.clan-sy.com/wiki/Projectiles.txt so it has Yeha's new stuff in it.
Use the test/backup server "filehamster.net"
http://spring.clan-sy.com/dl/spring_0.73b1_dev.exe
Damn it, the list is already to long to show here, and I'm tired. For changes look at the svn log.
Last release was revision 2218, this one is 2296.
New TASClient is looking very nice btw, skins and better dialogs...
I've updated http://taspring.clan-sy.com/wiki/Projectiles.txt so it has Yeha's new stuff in it.
Last edited by jcnossen on 28 Sep 2006, 11:13, edited 1 time in total.
The build.bat in /trunk/installer/builddata/ needs to be updated.Caydr wrote:Looks pretty good, though the wait cursor appears to be missing.
Add "..\..\pkzip -add -dir=current ..\..\_temp.zip Anims\*" below the line which zips the bitmaps folder... that's why the Wait animation is missing.
And don't forget to compile the CBitmapMuzzleFlame class (unless you want it out), I'm using it. :)
Comp1337
Try typing: /water 3 into the console
It does a refresh, which seems to cure it for me
(for the new refractive code, that is)
NOTE: Oops, that's probably unrelated. I get the
same problem with SMF maps when running with
the refractive water rendering setting. Dunno, might
help with your SM3 specific problem too :)
Try typing: /water 3 into the console
It does a refresh, which seems to cure it for me
(for the new refractive code, that is)
NOTE: Oops, that's probably unrelated. I get the
same problem with SMF maps when running with
the refractive water rendering setting. Dunno, might
help with your SM3 specific problem too :)
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Re: 0.73b1 test release 4, pretty much the final 0.73b1 vers
The new TAS client ignores maps after the first one that come in a single file pack, since they have a duplicate checksum. This breaks DeltaSiege, MoonQ, Riverdale, etc. Might be some weird behavior with it grabbing minimaps for those maps too, but that might be me just not getting how it works.jcnossen wrote:Another test release, includes a new TASClient (however betalord is fixing some graphical glitches, those don't have to be reported I guess).
"Error at position -1 when loading fragment water program" (or very similar to that)
What might cause this? Never seen it before. It happened when I used the "/water" command several times.
~~~
Also I'm in filehamster.net about to start a game and I've noticed that team colors weren't automatically assigned.
What might cause this? Never seen it before. It happened when I used the "/water" command several times.
~~~
Also I'm in filehamster.net about to start a game and I've noticed that team colors weren't automatically assigned.
Last edited by Caydr on 28 Sep 2006, 20:06, edited 1 time in total.
i just tried multi display modus.
if my radar is on right display i cant move right until i reach end of second display and this is not practicable and zoom in zoom out with mousewheel is a bit hard^^ because you cant zoom on your radar because it zooms to the middle of your screen and this is between 2 displays ?!^^
maybe we need a second radar ;P one for zooming and one for watching income^^ or just some hotkeys to switch between the screens
or do i just need more mousespeed ? ;P
if my radar is on right display i cant move right until i reach end of second display and this is not practicable and zoom in zoom out with mousewheel is a bit hard^^ because you cant zoom on your radar because it zooms to the middle of your screen and this is between 2 displays ?!^^
maybe we need a second radar ;P one for zooming and one for watching income^^ or just some hotkeys to switch between the screens
or do i just need more mousespeed ? ;P
That is ok, from now on map archive files will only be allowed to contain 1 map per archive, this is to facilitate content site that we are writting (it would be too complicated to do content management otherwise), so lobby filters out any subsequent maps from the archieve (this is also needed with new map grading feature, where each map archieve is associated with a checksum on which map grade is based). Any such maps will have to be rereleased unfortunately ...The new TAS client ignores maps after the first one that come in a single file pack, since they have a duplicate checksum. This breaks DeltaSiege, MoonQ, Riverdale, etc. Might be some weird behavior with it grabbing minimaps for those maps too, but that might be me just not getting how it works.
I don't think team colours have ever been automatically assigned. It a slightly annoying non-feature in the lobby.Caydr wrote:Also I'm in filehamster.net about to start a game and I've noticed that team colors weren't automatically assigned.
Last edited by tombom on 28 Sep 2006, 21:10, edited 2 times in total.
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Oh, I didn't know. You might want to document that a lot better or people are going to be asking why their maps don't work. Also, I guess the mapping community better start fixing the maps broken by that.Betalord wrote:That is ok, from now on map archive files will only be allowed to contain 1 map per archive, this is to facilitate content site that we are writting (it would be too complicated to do content management otherwise), so lobby filters out any subsequent maps from the archieve (this is also needed with new map grading feature, where each map archieve is associated with a checksum on which map grade is based). Any such maps will have to be rereleased unfortunately ...
Not to mention the bug where people join and end up on the same team somehow. I thought it was probably related to lobby lag, but I'm not sure.tombom wrote: I don't think team colours have ever been automatically assigned. It a slightly annoying non-feature in the lobby.
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