question to devs
Moderator: Moderators
question to devs
whats the best file format for textures used in maps (NMF) - i mean for best quality and render speed
For render speed it doesn't matter which format you use, textures are all converted to the same internal format on loading (except possibly formats without alpha and formats with alpha, no clue if alpha textures are supported tho).
Regarding quality I doubt it matters much, but if you're really picky you should use lossless fileformats, e.g. png (and not jpg). But again - as long as your jpeg quality is high enough I seriously doubt anyone would ever notice jpeg compression artifacts on textures.
So I suggest just using jpg, at least for textures without alpha channel.
Regarding quality I doubt it matters much, but if you're really picky you should use lossless fileformats, e.g. png (and not jpg). But again - as long as your jpeg quality is high enough I seriously doubt anyone would ever notice jpeg compression artifacts on textures.
So I suggest just using jpg, at least for textures without alpha channel.