Four-directional building placement. - Page 5

Four-directional building placement.

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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How's that for a junior task?

Poll ended at 25 Jul 2006, 21:55

Looks great!
37
86%
Acceptable
5
12%
I think you missed something...
1
2%
 
Total votes: 43

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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

how about the numeric pad enter key rotates the building 1 rotation to the right.. a la earth 2150, ie building is facing south, pressing the enter key rotates it 90 degrees so it is now facing to the east, nother press its now facing north, nother press it is now facing west, and nother press back south again.. unless something else is using the numeric pad enter key thingy..
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Fanger wrote:how about the numeric pad enter key rotates the building 1 rotation to the right.. a la earth 2150, ie building is facing south, pressing the enter key rotates it 90 degrees so it is now facing to the east, nother press its now facing north, nother press it is now facing west, and nother press back south again.. unless something else is using the numeric pad enter key thingy..
Nope, it's bound to the chat atm, so therefore it is free. While the enter key was handy in 2150, I almost prefer the < > keys, but it doesn't really matter in the large scope of things I don't imagine.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Spacebar.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

uikeys.txt...
Why are you even discussing something that people can choose for themselfs?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

because this community likes to argue every small point ad nauseum
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

cause the uikets get borked with every version of spring, it's really quite annoying.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

most users arent aware that it's possible to change the keys, and I'd say 40% of users arent even aware their's a settings program nma key selection editor. Thus the default keys matter a lot.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

As I said, spacebar. It's big, it's there, and it's not really used by anything else this important :P
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