We need a stronger red!

We need a stronger red!

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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smoth
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We need a stronger red!

Post by smoth »

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If you devs get the chance the red used by teamcolors is a bit drab(actually it is pink). Can someone strengthen it. Also so is TAN, it is too close to grey.
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AF
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Post by AF »

That blue looks pale too, maybe it's just that your red has been made too pale and the true red isnt showing up....
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smoth
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Post by smoth »

nope. That is how s3o files are. If you look in my beta dir I gave you I have the version of my mod that has the white base and gunperry in it.

Try them with different team colors you will see what I mean.

The default blue, red and tan are all off. But tan and red are the worst of the three.

See the solid color section on the inside seen clearly on the forward flea on the back legs... that is solid team color as in... yeah it is that damn pale.
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Guessmyname
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Post by Guessmyname »

The *it's a very shiny unit* is my guess
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AF
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Post by AF »

beta dir? Where?!
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smoth
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Post by smoth »

check your pm.
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krogothe
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Post by krogothe »

They look so sweet though :D
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smoth
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Post by smoth »

there is a thread in the modeling forum about them. there are bigger shots in there.
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Targon
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Post by Targon »

on colors, how about a yellow that's consistent? no more yellow and orange.
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smoth
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Post by smoth »

Targon wrote:on colors, how about a yellow that's consistent? no more yellow and orange.
OMFG DUDE YOU ARE TALKING ABOUT 3DO IT IS A DIFFERENT FORMAT!

WE ARE TALKING ABOUT S3O !

GEEEZ BACKSEAT MODDERS!
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Caydr
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Post by Caydr »

Try seeing what it looks like without so much shininess, or just turn off reflectivity in the menu screen to see how it would look. I get a real nice red on my ships. And without further ado, pimpage: (of colour)

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Last edited by Caydr on 26 May 2006, 01:55, edited 1 time in total.
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smoth
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Post by smoth »

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HOLY CRAP... IT IS STILL PINK! BIIIIIIIIIIG SUPRISE!
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Caydr
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Post by Caydr »

I refer you to my edit. Ahem.

I'll give you a hint though, I forgot to mention - when masking the areas you're going to use for team colour (alpha), darken that area by about 50% or so, depending on what suits you. It helps the colour and the colour alone to dominate that area.
Last edited by Caydr on 26 May 2006, 01:57, edited 1 time in total.
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smoth
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Post by smoth »

THAT IS PINK!
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Caydr
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Post by Caydr »

Maybe you should change your avatar, it seems to be... clouding your judgement.

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smoth
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Post by smoth »

Image

PINK NOT RED PINK!

WE NEED RED!

Darkening colors will fuck the other colors.
Showing more of the color area makes it a more solid PINK

Purple, yellow, blue, white, black, green, light blue are CORRECT AS IS!!!

Theses are jacked up:
BLUE1, RED AND TAN ARE FUCKED UP

blue1, is too close to light blue
red is PINK!
tan is almost grey.

All I am asking is that the devs consider this. Why is is that everytime I ask or say something some person has to pop out with a "nuh-uh" retort. AS I SAID EARLIER that panel on the back legs of the flea IS SOLID COLOR! Unless your monitor is bad you will clearly see it is PINK!
Last edited by smoth on 26 May 2006, 02:21, edited 1 time in total.
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Zoombie
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Post by Zoombie »

Its a little to bright for my tastes.

But Smoth is being is normal overreacty self.
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smoth
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Post by smoth »

I am trying to see that stuff gets done. I want to make a mod that looks as good as possible. At the moment one of those steps is uvmapping. Since I have begun this part of my mod I want to ensure that it is going to be correct. The Pinkness is quite agitating. as is the fact that tan looks grey both in the lobby and on s3o models.
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Caydr
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Post by Caydr »

Ehh... Did you try that bit I said about darkening the team colour area?
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FoeOfTheBee
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Post by FoeOfTheBee »

I would say it's more salmon than pink. Or maybe "coral".
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