Water rendering - Page 8

Water rendering

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

no problem. i thougt my videocards were messed up but then i found the link on the homepage and it fixed it. i was getting the same, ugly static decal when water was hit.
drafzzz
Posts: 8
Joined: 12 May 2006, 10:18

Post by drafzzz »

hello .

i cant get the new water rendering working. i have a X1900XT , and i use actually the 6.4 catalyst.
i well install the bitmaps folder in root of TAS folder. it still doesnt work.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

drafzzz wrote:hello .

i cant get the new water rendering working. i have a X1900XT , and i use actually the 6.4 catalyst.
i well install the bitmaps folder in root of TAS folder. it still doesnt work.
As far as I know, you only have to enable dynamic water in the settings.
So check your settings ^.^
(The bitmaps were for a specivic problem, I think)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The bitmaps are required i order to get dynamic rippling water going, otherwise spring fails as ti cant display foam etc...
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

Does the dynamic water rendering work under linux ?
Otherwise it would be interesting to have a boolean value in the .springrc file to enable/disable this feature.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

It should work under linux I think, especially now I fixed the filename case. I don't know the ~/.springrc option tho, you'd have to reverse engineer it from the source.

It definitely is available already because the registry reading and ~/.springrc reader are implementations of the same abstract config reader.

Maybe it's just another value (2?) for the current dynamic water option?
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

I've recompiled the sources but the new water rendering doesn't work (or is disabled).
I found on the wiki a list of variables used in ./springrc...but there is nothing about the water (only for the reflective water...already implemented in the game) :(
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

That's because I made that list before the water renderer was implemented.

E: I looked in the source: put 'ReflectiveWater=2' in ~/.springrc and it should use SJ's new water renderer. If it still doesn't, then either your video card can't handle it or there is a bug in spring.
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

There is no change...and the game run without errors about it.

I have a Radeon 9800 pro. Which glx feature is used for the rendering ?
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

You need to have a graphic card wich support shader model 3 ... and 9800 doesn't.
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

:? Thank you
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