Water rendering
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OMG The movies are incredible, and Spring is better and better.
Transferred from General Discussion forum
Some time ago, M3G made TLL scripts with wake animations to improve movement of NS (Naval Service) missile towers, Seaplane platforms etc.
Ive ported this effect to all OTAs/new models in my TA Mod and intend to include it in the Spring version, that now Im priorizing to finish.
Also I had an idea. Planes when landed in seapads will make wakes due the impact, and Zwzsg made the script for me completing the set.
Along with the seaplanes, still not capable for submerge, is it will be possible to implement platforms that make foam/waves when up and down and NS defences producing waves when turning their turrets and when shot due the recoil?I already made all scripts for this and they work very well.
VonGratz
Transferred from General Discussion forum
Some time ago, M3G made TLL scripts with wake animations to improve movement of NS (Naval Service) missile towers, Seaplane platforms etc.
Ive ported this effect to all OTAs/new models in my TA Mod and intend to include it in the Spring version, that now Im priorizing to finish.
Also I had an idea. Planes when landed in seapads will make wakes due the impact, and Zwzsg made the script for me completing the set.
Along with the seaplanes, still not capable for submerge, is it will be possible to implement platforms that make foam/waves when up and down and NS defences producing waves when turning their turrets and when shot due the recoil?I already made all scripts for this and they work very well.
VonGratz
Looks awesome!
..except that some scale-affecting variable needs to be tweaked, the big shot shows as if the whole battle was miniatures in a bathtub... I don't know what it is exatcly or much about fluid dynamics but sure there are some parameters?
Also as someone suggested, a small wave texture/shader would be useful to break the surface with small waves to make it more believable.
..except that some scale-affecting variable needs to be tweaked, the big shot shows as if the whole battle was miniatures in a bathtub... I don't know what it is exatcly or much about fluid dynamics but sure there are some parameters?
Also as someone suggested, a small wave texture/shader would be useful to break the surface with small waves to make it more believable.
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
I can't see the movie thanks to my schools "block everythign that has the word game in it randomly" content protecter, but the screens look cool. Will people with lower end video cards be able to swich to the old water rendered?
Not that I'm worryign about it, my ATI Radeon 9600 128mb should be able to run it...I hope.
Not that I'm worryign about it, my ATI Radeon 9600 128mb should be able to run it...I hope.
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
just watched the video and its impressive. it looks like the waves don't affect the ship's movements, is that correct?
im not saying its a bad thing, i would say its good since we don't have to worry about unsyncing games because of this. i imagine that if it did, there would have to be a lot more communication between PC's so that the ones without the render know whats going on.
im not saying its a bad thing, i would say its good since we don't have to worry about unsyncing games because of this. i imagine that if it did, there would have to be a lot more communication between PC's so that the ones without the render know whats going on.