Is there a way to prevent the engine from drawing a red range circle on all selected units when the 'a' (attack) key is pressed and held down?
If I'm looking correctly, this is done in rts/Game/UI/GuiHandler.cpp from line 3804 onwards, but I do not see any obvious global disables.
Disable drawing of weapon range?
Moderator: Moderators
Re: Disable drawing of weapon range?
Set alpha of attack ranges to 0 in cmdcolors.txt?
Re: Disable drawing of weapon range?
With large armies these circles do lag a lot. I don't know if making the alpha zero would remove the lag or just make them invisible.