Would replay catchup be faster if it wasn't rendering the game at the same time?

Would replay catchup be faster if it wasn't rendering the game at the same time?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Would replay catchup be faster if it wasn't rendering the game at the same time?

Post by Forboding Angel »

If so, perhaps that could be an option? That might make rejoining or spectating long games much more feasible.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Would replay catchup be faster if it wasn't rendering the game at the same time?

Post by Silentwings »

The difference would be small to ~none, because during catch up only very few draw frames happen, and most of the time is already spent on sim.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Would replay catchup be faster if it wasn't rendering the game at the same time?

Post by Forboding Angel »

Yeah, that's about what I figured. Was worth asking.
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