Would replay catchup be faster if it wasn't rendering the game at the same time?

Would replay catchup be faster if it wasn't rendering the game at the same time?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14599
Joined: 17 Nov 2005, 02:43

Would replay catchup be faster if it wasn't rendering the game at the same time?

Post by Forboding Angel » 20 Jan 2019, 15:39

If so, perhaps that could be an option? That might make rejoining or spectating long games much more feasible.
0 x

User avatar
Silentwings
Moderator
Posts: 3592
Joined: 25 Oct 2008, 00:23

Re: Would replay catchup be faster if it wasn't rendering the game at the same time?

Post by Silentwings » 20 Jan 2019, 21:59

The difference would be small to ~none, because during catch up only very few draw frames happen, and most of the time is already spent on sim.
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14599
Joined: 17 Nov 2005, 02:43

Re: Would replay catchup be faster if it wasn't rendering the game at the same time?

Post by Forboding Angel » 21 Jan 2019, 10:40

Yeah, that's about what I figured. Was worth asking.
1 x

Post Reply

Return to “Engine”