Should we add engine support for GLTF2? Godot
thinks we should. There's some additional reddit discussions about the subject
[1][2]. My opinion is that we
should support it, but do it as assimp support comes in.
Currently we support the following assimp models:
3DSMax, Collada, LightWave and Blender
as can be seen from:
Code: Select all
[RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
It's currently WIP in assimp (
https://github.com/assimp/assimp/issues/1301), an exporter seems to exist but not an importer. So this is something that can only be done in the future, but is still worth planning about now.
Additionally, a Blender->GLTF exporter
exists