As these are important figures for gauging performance in general. Also, on a semi-related note, does anyone know what the numbers in parentheses beside "particles" mean? One of the numbers is an int which is always larger than the non-parenthetical particle count and the other is a float between 0 and 1, which I assume has something to do with the particle limit but idk.
Also particle update/drawing performance does not seem to have an entry in the task profile.
/debug should show draw calls and triangles drawn per frame
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Re: /debug should show draw calls and triangles drawn per frame
In my experience, the engine can reasonably push a few million tris per frame at 60fps, and the related perf is more dependant in how many models/draw calls that this amount is split over than anything else. If you want more exact numbers on draw calls and this, i suggest you use geDebugger with spring. Worked fine last time i tried it.